[SOLVED] Wiki entry about Building Ogre3D in Mac OS X

Problems building or running the engine, queries about how to use features etc.
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Netheril
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[SOLVED] Wiki entry about Building Ogre3D in Mac OS X

Post by Netheril »

Hello Ogre3D Forum Members,

I would like to write a tutorial in the Ogre3D's wiki if it's possible. The tutorial will be about how to start using Ogre3D 1.9 in Mac OS X (I use Yosemite). Here is the ToC (it may change a little bit in the future):

* Prerequisites
* Building Ogre3D in Mac OS X using CMake.
* Building the Ogre3D examples.
* Compiling your first program using QtCreator and CMake.
* Including libraries in your project.
* Linking libraries in your project.

The purpose of this guide is to help developers that have been working in other platforms (i.e., Linux, Windows) using mainly C++ and are not familiar with XCode nor ObjectiveC, but have a lot of desire to work with Ogre3D in Mac OS X. Additionally it would help other developers that wish to work with QtCreator and CMake.

I would like to please ask for your help in the following matters:

1) Is it okay to write this tutorial and include it in the Ogre3D's Wiki?

If the answer to the previous question is yes:
2) Is it okay to post screenshots of XCode, QtCreator, Finder, Mac OS X's terminal (I'm talking about licensing issues) in the tutorial?

3) would it be okay to post the tutorial as section 2.9 (please take a look at the picture attached) in the wiki's Development structure?

Okay that's all. Thanks and kind regards.
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Last edited by Netheril on Sun Dec 14, 2014 1:12 am, edited 1 time in total.
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Netheril
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Wiki entry about Building Ogre3D in Mac OS X

Post by Netheril »

Hello Everyone,

I made the tutorial. You can find it here in the wiki: http://www.ogre3d.org/tikiwiki/tiki-ind ... ef_id=2158 or simply search for the title: Building Ogre3D 1.9 Statically in Mac OS X (Yosemite)

I hope it helps.

Kind Regards,
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