[SOLVED] Trouble with terrains

Problems building or running the engine, queries about how to use features etc.
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dandrestor
Gnoblar
Posts: 2
Joined: Mon Dec 15, 2014 1:12 pm

[SOLVED] Trouble with terrains

Post by dandrestor »

Hello to everybody, this is my first post on the forum.

I am just starting out with Ogre, but I already ran into a problem I can't figure out. I am stuck on Basic Tutorial 3, the one that deals with terrain. I haven't modified the code, you can see it at http://www.ogre3d.org/tikiwiki/tiki-ind ... ial3Source. Everything compiles and runs just fine, but the actual terrain is not rendered on screen. The other components of the scene (skyplane and fog) are rendered. I am using Ogre 1.10 (downloaded from the repository), compiling with VS2013. (Side question: is there a stable Ogre version for my environment somewhere?)

One thing I'm not very sure about is my resources.cfg file. I initially used an unmodified version from the SDK of this file, but Ogre complained about not being able to find various files (materials and shaders, I think) so I liberally added paths to the directories that contain these files (I highlighted below the lines I added recently, but there may be others). I don't know if I created a combination of resources that causes this behaviour.

Code: Select all

# Resources required by the sample browser and most samples.
[Essential]
Zip=C:/OgreSDK/build/sdk/media/packs/SdkTrays.zip
Zip=C:/OgreSDK/build/sdk/media/packs/profiler.zip
FileSystem=C:/OgreSDK/build/sdk/media/thumbnails

# Common sample resources needed by many of the samples.
# Rarely used resources should be separately loaded by the
# samples which require them.
[Popular]
FileSystem=C:/OgreSDK/build/sdk/media/fonts
FileSystem=C:/OgreSDK/build/sdk/media/materials/programs
[color=#4000FF][b]FileSystem=C:/OgreSDK/build/sdk/media/materials/programs/GLSL[/b][/color]
FileSystem=C:/OgreSDK/build/sdk/media/materials/scripts
FileSystem=C:/OgreSDK/build/sdk/media/materials/textures
FileSystem=C:/OgreSDK/build/sdk/media/materials/textures/nvidia
FileSystem=C:/OgreSDK/build/sdk/media/models
FileSystem=C:/OgreSDK/build/sdk/media/particle
FileSystem=C:/OgreSDK/build/sdk/media/DeferredShadingMedia
FileSystem=C:/OgreSDK/build/sdk/media/PCZAppMedia
FileSystem=C:/OgreSDK/build/sdk/media/RTShaderLib
FileSystem=C:/OgreSDK/build/sdk/media/RTShaderLib/materials
[b][color=#0040BF]FileSystem=C:/OgreSDK/build/sdk/media/RTShaderLib/GLSL[/color][/b]
FileSystem=C:/OgreSDK/build/sdk/media/materials/scripts/SSAO
FileSystem=C:/OgreSDK/build/sdk/media/materials/textures/SSAO
FileSystem=C:/OgreSDK/build/sdk/media/volumeTerrain
Zip=C:/OgreSDK/build/sdk/media/packs/cubemap.zip
Zip=C:/OgreSDK/build/sdk/media/packs/cubemapsJS.zip
Zip=C:/OgreSDK/build/sdk/media/packs/dragon.zip
Zip=C:/OgreSDK/build/sdk/media/packs/fresneldemo.zip
Zip=C:/OgreSDK/build/sdk/media/packs/ogretestmap.zip
Zip=C:/OgreSDK/build/sdk/media/packs/ogredance.zip
Zip=C:/OgreSDK/build/sdk/media/packs/Sinbad.zip
Zip=C:/OgreSDK/build/sdk/media/packs/skybox.zip
Zip=C:/OgreSDK/build/sdk/media/volumeTerrain/volumeTerrainBig.zip

[General]
FileSystem=C:\OgreSDK\build\sdk\media

# Materials for visual tests
[Tests]
FileSystem=C:/OgreSDK/Tests/Media
My Ogre.log file contains the error "Error prior to using GLSL Program Object : invalid operation" (highlighted below).

Code: Select all

13:03:56: Creating resource group General
13:03:56: Creating resource group Internal
13:03:56: Creating resource group Autodetect
13:03:56: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:03:56: Registering ResourceManager for type Material
13:03:56: Registering ResourceManager for type Mesh
13:03:56: Registering ResourceManager for type Skeleton
13:03:56: MovableObjectFactory for type 'ParticleSystem' registered.
13:03:56: ArchiveFactory for archive type FileSystem registered.
13:03:56: ArchiveFactory for archive type Zip registered.
13:03:56: ArchiveFactory for archive type EmbeddedZip registered.
13:03:56: DDS codec registering
13:03:56: FreeImage version: 3.15.3
13:03:56: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:03:56: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
13:03:56: Registering ResourceManager for type HighLevelGpuProgram
13:03:56: Registering ResourceManager for type Compositor
13:03:56: MovableObjectFactory for type 'Entity' registered.
13:03:56: MovableObjectFactory for type 'Light' registered.
13:03:56: MovableObjectFactory for type 'BillboardSet' registered.
13:03:56: MovableObjectFactory for type 'ManualObject' registered.
13:03:56: MovableObjectFactory for type 'BillboardChain' registered.
13:03:56: MovableObjectFactory for type 'RibbonTrail' registered.
13:03:56: Loading library .\RenderSystem_Direct3D11_d
13:03:56: Installing plugin: D3D11 RenderSystem
13:03:56: D3D11 : Direct3D11 Rendering Subsystem created.
13:03:56: D3D11: Driver Detection Starts
13:03:56: D3D11: Driver Detection Ends
13:03:57: Plugin successfully installed
13:03:57: Loading library .\RenderSystem_GL_d
13:03:57: Installing plugin: GL RenderSystem
13:03:57: OpenGL Rendering Subsystem created.
13:03:58: Plugin successfully installed
13:03:58: Loading library .\Plugin_ParticleFX_d
13:03:58: Installing plugin: ParticleFX
13:03:58: Particle Emitter Type 'Point' registered
13:03:58: Particle Emitter Type 'Box' registered
13:03:58: Particle Emitter Type 'Ellipsoid' registered
13:03:58: Particle Emitter Type 'Cylinder' registered
13:03:58: Particle Emitter Type 'Ring' registered
13:03:58: Particle Emitter Type 'HollowEllipsoid' registered
13:03:58: Particle Affector Type 'LinearForce' registered
13:03:58: Particle Affector Type 'ColourFader' registered
13:03:58: Particle Affector Type 'ColourFader2' registered
13:03:58: Particle Affector Type 'ColourImage' registered
13:03:58: Particle Affector Type 'ColourInterpolator' registered
13:03:58: Particle Affector Type 'Scaler' registered
13:03:58: Particle Affector Type 'Rotator' registered
13:03:58: Particle Affector Type 'DirectionRandomiser' registered
13:03:58: Particle Affector Type 'DeflectorPlane' registered
13:03:58: Plugin successfully installed
13:03:58: *-*-* OGRE Initialising
13:03:58: *-*-* Version 1.10.0unstable (Xalafu)
13:03:58: Creating resource group Essential
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/thumbnails' of type 'FileSystem' to resource group 'Essential'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
13:03:58: Added resource location 'C:\OgreSDK\build\sdk\media' of type 'FileSystem' to resource group 'General'
13:03:58: Creating resource group Popular
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/fonts' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/materials/programs' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/materials/textures' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/models' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/particle' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/materials/textures/SSAO' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/volumeTerrain' of type 'FileSystem' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
13:03:58: Added resource location 'C:/OgreSDK/build/sdk/media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'Popular'
13:03:58: Creating resource group Tests
13:03:58: Added resource location 'C:/OgreSDK/Tests/Media' of type 'FileSystem' to resource group 'Tests'
13:03:58: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
13:03:58: D3D11 : RenderSystem Option: Backbuffer Count = Auto
13:03:58: D3D11 : RenderSystem Option: Driver type = Hardware
13:03:58: D3D11 : RenderSystem Option: FSAA = 1
13:03:58: D3D11 : RenderSystem Option: Floating-point mode = Fastest
13:03:58: D3D11 : RenderSystem Option: Full Screen = No
13:03:58: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = Info (exception on any message)
13:03:58: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0
13:03:58: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
13:03:58: D3D11 : RenderSystem Option: Rendering Device = Intel(R) HD Graphics 4000
13:03:58: D3D11 : RenderSystem Option: VSync = No
13:03:58: D3D11 : RenderSystem Option: VSync Interval = 1
13:03:58: D3D11 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
13:03:58: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No
13:04:00: CPU Identifier & Features
13:04:00: -------------------------
13:04:00:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3720QM CPU @ 2.60GHz
13:04:00:  *      SSE: yes
13:04:00:  *     SSE2: yes
13:04:00:  *     SSE3: yes
13:04:00:  *      MMX: yes
13:04:00:  *   MMXEXT: yes
13:04:00:  *    3DNOW: no
13:04:00:  * 3DNOWEXT: no
13:04:00:  *     CMOV: yes
13:04:00:  *      TSC: yes
13:04:00:  *      FPU: yes
13:04:00:  *      PRO: yes
13:04:00:  *       HT: no
13:04:00: -------------------------
13:04:00: *** Starting Win32GL Subsystem ***
13:04:00: Registering ResourceManager for type Texture
13:04:00: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1024x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1 
13:04:00: Created Win32Window 'TutorialApplication Render Window' : 1042x813, 32bpp
13:04:01: GL_VERSION = 3.3.0 - Build 8.15.10.2725
13:04:01: GL_VENDOR = Intel
13:04:01: GL_RENDERER = Intel(R) HD Graphics 4000
13:04:01: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_vertex_array_object GL_ARB_provoking_vertex 
13:04:01: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control_tear 
13:04:01: ***************************
13:04:01: *** GL Renderer Started ***
13:04:01: ***************************
13:04:01: Registering ResourceManager for type GpuProgram
13:04:01: GLSL support detected
13:04:01: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
13:04:01: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:04:01: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 
13:04:01: RenderSystem capabilities
13:04:01: -------------------------
13:04:01: RenderSystem Name: OpenGL Rendering Subsystem
13:04:01: GPU Vendor: intel
13:04:01: Device Name: Intel(R) HD Graphics 4000
13:04:01: Driver Version: 3.3.0.0
13:04:01:  * Fixed function pipeline: yes
13:04:01:  * Hardware generation of mipmaps: no
13:04:01:  * Texture blending: yes
13:04:01:  * Anisotropic texture filtering: yes
13:04:01:  * Dot product texture operation: yes
13:04:01:  * Cube mapping: yes
13:04:01:  * Hardware stencil buffer: yes
13:04:01:    - Stencil depth: 8
13:04:01:    - Two sided stencil support: yes
13:04:01:    - Wrap stencil values: yes
13:04:01:  * Hardware vertex / index buffers: yes
13:04:01:  * 32-bit index buffers: yes
13:04:01:  * Vertex programs: yes
13:04:01:  * Number of floating-point constants for vertex programs: 256
13:04:01:  * Number of integer constants for vertex programs: 0
13:04:01:  * Number of boolean constants for vertex programs: 0
13:04:01:  * Fragment programs: yes
13:04:01:  * Number of floating-point constants for fragment programs: 256
13:04:01:  * Number of integer constants for fragment programs: 0
13:04:01:  * Number of boolean constants for fragment programs: 0
13:04:01:  * Geometry programs: no
13:04:01:  * Number of floating-point constants for geometry programs: 52428
13:04:01:  * Number of integer constants for geometry programs: 52428
13:04:01:  * Number of boolean constants for geometry programs: 52428
13:04:01:  * Tessellation Hull programs: no
13:04:01:  * Number of floating-point constants for tessellation hull programs: 0
13:04:01:  * Number of integer constants for tessellation hull programs: 52224
13:04:01:  * Number of boolean constants for tessellation hull programs: 52428
13:04:01:  * Tessellation Domain programs: no
13:04:01:  * Number of floating-point constants for tessellation domain programs: 52428
13:04:01:  * Number of integer constants for tessellation domain programs: 52428
13:04:01:  * Number of boolean constants for tessellation domain programs: 52428
13:04:01:  * Compute programs: no
13:04:01:  * Number of floating-point constants for compute programs: 52428
13:04:01:  * Number of integer constants for compute programs: 52428
13:04:01:  * Number of boolean constants for compute programs: 52428
13:04:01:  * Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120
13:04:01:  * Texture Compression: yes
13:04:01:    - DXT: yes
13:04:01:    - VTC: no
13:04:01:    - PVRTC: no
13:04:01:    - ATC: no
13:04:01:    - ETC1: no
13:04:01:    - ETC2: no
13:04:01:    - BC4/BC5: no
13:04:01:    - BC6H/BC7: no
13:04:01:  * Scissor Rectangle: yes
13:04:01:  * Hardware Occlusion Query: yes
13:04:01:  * User clip planes: yes
13:04:01:  * VET_UBYTE4 vertex element type: yes
13:04:01:  * Infinite far plane projection: yes
13:04:01:  * Hardware render-to-texture: yes
13:04:01:  * Floating point textures: yes
13:04:01:  * Non-power-of-two textures: yes
13:04:01:  * 1d textures: yes
13:04:01:  * Volume textures: yes
13:04:01:  * Multiple Render Targets: 8
13:04:01:    - With different bit depths: yes
13:04:01:  * Point Sprites: yes
13:04:01:  * Extended point parameters: yes
13:04:01:  * Max Point Size: 255
13:04:01:  * Vertex texture fetch: yes
13:04:01:  * Number of world matrices: 0
13:04:01:  * Number of texture units: 16
13:04:01:  * Stencil buffer depth: 8
13:04:01:  * Number of vertex blend matrices: 0
13:04:01:    - Max vertex textures: 16
13:04:01:    - Vertex textures shared: yes
13:04:01:  * Render to Vertex Buffer : no
13:04:01:  * Hardware Atomic Counters: no
13:04:01:  * GL 1.5 without VBO workaround: no
13:04:01:  * Frame Buffer objects: yes
13:04:01:  * Frame Buffer objects (ARB extension): no
13:04:01:  * Frame Buffer objects (ATI extension): no
13:04:01:  * PBuffer support: yes
13:04:01:  * GL 1.5 without HW-occlusion workaround: no
13:04:01:  * Vertex Array Objects: no
13:04:01:  * Separate shader objects: no
13:04:01: DefaultWorkQueue('Root') initialising on thread main.
13:04:01: Particle Renderer Type 'billboard' registered
13:04:01: OverlayElementFactory for type Panel registered.
13:04:01: OverlayElementFactory for type BorderPanel registered.
13:04:01: OverlayElementFactory for type TextArea registered.
13:04:01: Registering ResourceManager for type Font
13:04:01: Parsing scripts for resource group Autodetect
13:04:01: Finished parsing scripts for resource group Autodetect
13:04:01: Creating resources for group Autodetect
13:04:01: All done
13:04:01: Parsing scripts for resource group Essential
13:04:01: Parsing script SdkTrays.material
13:04:01: Parsing script OgreProfiler.material
13:04:01: Parsing script SdkTrays.fontdef
13:04:01: Parsing script SdkTrays.overlay
13:04:01: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:04:01: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
13:04:01: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
13:04:01: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:04:01: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:04:01: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
13:04:01: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
13:04:01: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:04:01: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:04:01: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
13:04:01: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
13:04:01: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
13:04:01: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:04:01: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:04:01: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
13:04:01: Finished parsing scripts for resource group Essential
13:04:01: Creating resources for group Essential
13:04:01: All done
13:04:01: Parsing scripts for resource group General
13:04:01: Finished parsing scripts for resource group General
13:04:01: Creating resources for group General
13:04:01: All done
13:04:01: Parsing scripts for resource group Internal
13:04:01: Finished parsing scripts for resource group Internal
13:04:01: Creating resources for group Internal
13:04:01: All done
13:04:01: Parsing scripts for resource group Popular
13:04:01: Parsing script DualQuaternion.program
13:04:01: Parsing script Examples.program
13:04:01: Parsing script Instancing.program
13:04:01: Parsing script StdQuad_vp.program
13:04:01: Parsing script deferred_post.program
13:04:02: Parsing script ShadowCaster.program
13:04:02: Parsing script GBuffer.program
13:04:02: Parsing script triplanarReference.program
13:04:02: Parsing script AdaptivePNTrianglesTessellation.material
13:04:02: Parsing script ASCII.material
13:04:02: Parsing script BlackAndWhite.material
13:04:02: Parsing script Bloom.material
13:04:02: Parsing script Bloom2.material
13:04:02: Parsing script CompositorDemo.material
13:04:02: Parsing script Compute.material
13:04:02: Compiler error: unknown error in Compute.material(191): token "image_bind" is not recognized
13:04:02: Parsing script DepthShadowmap.material
13:04:02: Parsing script Dither.material
13:04:02: Parsing script DOF.material
13:04:02: Parsing script DualQuaternion.material
13:04:02: Parsing script Embossed.material
13:04:02: Parsing script Examples-Advanced.material
13:04:03: Compiler error: object unsupported by render system in Examples-Advanced.material(945): , Shader name: Examples/TextureArrayPSasm
13:04:03: Parsing script Examples-DynTex.material
13:04:03: Parsing script Examples-Water.material
13:04:03: Parsing script Examples.material
13:04:04: Parsing script facial.material
13:04:04: Parsing script FluidSim.material
13:04:04: Parsing script Glass.material
13:04:04: Parsing script Hair.material
13:04:04: Parsing script Halftone.material
13:04:04: Parsing script hdr.material
13:04:04: Parsing script HeatVision.material
13:04:05: Parsing script Hurt.material
13:04:05: Parsing script HWInstancing.material
13:04:05: Parsing script HW_VTFInstancing.material
13:04:05: Parsing script HW_VTF_LUTInstancing.material
13:04:05: Parsing script instancing.material
13:04:05: Parsing script InstancingMisc.material
13:04:05: Parsing script Invert.material
13:04:05: Parsing script Island.material
13:04:05: Compiler error: unknown error in Island.material(199): token class, tesselation_hull_program, unrecognized.
13:04:05: Compiler error: unknown error in Island.material(215): token class, tesselation_domain_program, unrecognized.
13:04:05: Compiler error: unknown error in Island.material(271): token class, tesselation_hull_program_ref, unrecognized.
13:04:05: Compiler error: unknown error in Island.material(275): token class, tesselation_domain_program_ref, unrecognized.
13:04:05: Compiler error: unknown error in Island.material(295): token class, tesselation_hull_program_ref, unrecognized.
13:04:05: Compiler error: unknown error in Island.material(299): token class, tesselation_domain_program_ref, unrecognized.
13:04:05: Compiler error: unknown error in Island.material(315): token class, tesselation_domain_program, unrecognized.
13:04:05: Compiler error: unknown error in Island.material(364): token class, tesselation_hull_program_ref, unrecognized.
13:04:05: Compiler error: unknown error in Island.material(368): token class, tesselation_domain_program_ref, unrecognized.
13:04:05: Parsing script IsoSurf.material
13:04:05: Parsing script Laplace.material
13:04:06: Parsing script MotionBlur.material
13:04:06: Parsing script MRTtest.material
13:04:06: Parsing script NightVision.material
13:04:06: Parsing script Ocean.material
13:04:06: Parsing script OffsetMapping.material
13:04:06: Compiler error: object unsupported by render system in OffsetMapping.material(35): , Shader name: Examples/OffsetMappingPS/Asm
13:04:06: Parsing script Ogre.material
13:04:06: Parsing script OldMovie.material
13:04:06: Parsing script OldTV.material
13:04:06: Parsing script ParticleGS.material
13:04:06: Parsing script Penguin.material
13:04:06: Parsing script Posterize.material
13:04:06: Parsing script pssm.material
13:04:06: Parsing script RadialBlur.material
13:04:06: Parsing script RasterizationOrder.material
13:04:06: Parsing script RZR-002.material
13:04:06: Parsing script ShaderInstancing.material
13:04:06: Parsing script ShaderSystem.material
13:04:06: Parsing script shadows.material
13:04:06: Parsing script SharpenEdges.material
13:04:06: Parsing script sibenik.material
13:04:06: Parsing script smoke.material
13:04:06: Parsing script Swizzle.material
13:04:06: Parsing script TerrainTessellation.material
13:04:06: Compiler error: unknown error in TerrainTessellation.material(123): token class, tesselation_hull_program, unrecognized.
13:04:06: Compiler error: unknown error in TerrainTessellation.material(140): token class, tesselation_domain_program, unrecognized.
13:04:06: Compiler error: unknown error in TerrainTessellation.material(177): token class, tesselation_hull_program_ref, unrecognized.
13:04:06: Compiler error: unknown error in TerrainTessellation.material(182): token class, tesselation_domain_program_ref, unrecognized.
13:04:06: Compiler error: unknown error in TerrainTessellation.material(177): token "tesselation_hull_program_ref" is not recognized
13:04:06: Compiler error: unknown error in TerrainTessellation.material(182): token "tesselation_domain_program_ref" is not recognized
13:04:06: Parsing script Tessellation.material
13:04:06: Parsing script Tiling.material
13:04:06: Parsing script VarianceShadowmap.material
13:04:06: Parsing script VTFInstancing.material
13:04:07: Parsing script deferreddemo.material
13:04:07: Parsing script deferred_post.material
13:04:07: Parsing script deferred_post_minilight.material
13:04:07: Parsing script ShadowCaster.material
13:04:07: Parsing script ssao.material
13:04:07: Parsing script ROOM.material
13:04:07: Parsing script DualQuaternionSkinning_Shadow.material
13:04:07: Parsing script HardwareSkinningShadow.material
13:04:07: Parsing script RTShaderSystem.material
13:04:07: Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
13:04:07: Compiler error: unknown error in RTShaderSystem.material(52): token "rtshader_system" is not recognized
13:04:07: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
13:04:07: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
13:04:07: Compiler error: unknown error in RTShaderSystem.material(146): token "rtshader_system" is not recognized
13:04:07: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
13:04:07: Compiler error: unknown error in RTShaderSystem.material(162): token "rtshader_system" is not recognized
13:04:07: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
13:04:07: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
13:04:07: Compiler error: unknown error in RTShaderSystem.material(211): token "rtshader_system" is not recognized
13:04:07: Parsing script TriplanarTexturing.material
13:04:07: Compiler error: unknown error in TriplanarTexturing.material(9): token "rtshader_system" is not recognized
13:04:07: Parsing script CreaseShading.material
13:04:07: Parsing script Crytek.material
13:04:07: Parsing script GBuffer.material
13:04:07: Parsing script HemisphereMC.material
13:04:07: Parsing script HorizonBased.material
13:04:07: Parsing script Modulate.material
13:04:07: Parsing script ShowDepth.material
13:04:07: Parsing script ShowNormals.material
13:04:07: Parsing script ShowViewPos.material
13:04:07: Parsing script SSAOPost.material
13:04:07: Parsing script UnsharpMask.material
13:04:07: Parsing script Volumetric.material
13:04:07: Parsing script triplanarReference.material
13:04:07: Parsing script RomanBath.material
13:04:07: Parsing script Sinbad.material
13:04:07: Parsing script emitted_emitter.particle
13:04:07: Parsing script Examples-Water.particle
13:04:07: Parsing script Examples.particle
13:04:08: Parsing script smoke.particle
13:04:08: Parsing script Examples.compositor
13:04:08: Parsing script deferred.compositor
13:04:08: Parsing script ssao.compositor
13:04:08: Parsing script SSAO.compositor
13:04:08: Parsing script SSAOPost.compositor
13:04:08: Finished parsing scripts for resource group Popular
13:04:08: Creating resources for group Popular
13:04:08: All done
13:04:08: Parsing scripts for resource group Tests
13:04:08: Parsing script glow.material
13:04:08: Finished parsing scripts for resource group Tests
13:04:08: Creating resources for group Tests
13:04:08: All done
13:04:08: Terrain created; size=513 minBatch=33 maxBatch=65 treeDepth=4 lodLevels=5 leafLods=2
13:04:47: Texture: dirt_grayrocky_diffusespecular.dds: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:04:47: Texture: dirt_grayrocky_normalheight.dds: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:04:47: Texture: grass_green-01_diffusespecular.dds: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:04:47: Texture: grass_green-01_normalheight.dds: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:04:47: Texture: growth_weirdfungus-03_diffusespecular.dds: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:04:47: Texture: growth_weirdfungus-03_normalheight.dds: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:04:47: GLSL compiling: OgreTerrain/1287354548/sm2/vp/comp
13:04:47: GLSL compiled: No errors.

13:04:47: GLSL compiling: OgreTerrain/1287354548/sm2/fp/comp
13:04:47: GLSL compiled: No errors.

13:04:48: Vertex Program:OgreTerrain/1287354548/sm2/vp/comp Fragment Program:OgreTerrain/1287354548/sm2/fp/comp GLSL link result : 
13:04:50: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:04:50: *** Initializing OIS ***
13:04:51: GLSL compiling: OgreTerrain/1287354548/sm2/vp/comp
13:04:51: GLSL compiled: No errors.

13:04:51: GLSL compiling: OgreTerrain/1287354548/sm2/fp/comp
13:04:51: GLSL compiled: No errors.

13:04:51: Vertex Program:OgreTerrain/1287354548/sm2/vp/comp Fragment Program:OgreTerrain/1287354548/sm2/fp/comp GLSL link result : 
13:04:51: GLSL compiling: OgreTerrain/1287354548/sm2/vp/llod
13:04:51: GLSL compiled: No errors.

13:04:51: GLSL compiling: OgreTerrain/1287354548/sm2/fp/llod
13:04:51: GLSL compiled: No errors.

13:04:51: Vertex Program:OgreTerrain/1287354548/sm2/vp/llod Fragment Program:OgreTerrain/1287354548/sm2/fp/llod GLSL link result : 
13:04:51: GLSL compiling: OgreTerrain/1287354548/sm2/vp/hlod
13:04:51: GLSL compiled: No errors.

13:04:51: GLSL compiling: OgreTerrain/1287354548/sm2/fp/hlod
13:04:51: GLSL compiled: No errors.

13:04:51: Vertex Program:OgreTerrain/1287354548/sm2/vp/hlod Fragment Program:OgreTerrain/1287354548/sm2/fp/hlod GLSL link result : 
13:04:51: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 846)
[b][color=#BF0000]13:04:53: Error prior to using GLSL Program Object : invalid operation[/color][/b]
13:04:53: Font SdkTrays/Caption using texture size 512x256
13:04:53: Info: Freetype returned null for character 160 in font SdkTrays/Caption
13:04:53: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
13:04:53: Font SdkTrays/Value using texture size 512x256
13:04:53: Info: Freetype returned null for character 127 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 128 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 129 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 130 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 131 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 132 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 133 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 134 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 135 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 136 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 137 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 138 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 139 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 140 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 141 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 142 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 143 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 144 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 145 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 146 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 147 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 148 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 149 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 150 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 151 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 152 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 153 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 154 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 155 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 156 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 157 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 158 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 159 in font SdkTrays/Value
13:04:53: Info: Freetype returned null for character 160 in font SdkTrays/Value
13:04:53: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
[color=#BF0000][b]13:04:53: Error prior to using GLSL Program Object : invalid operation
******* The previous message is repeated many times, I suspect once per frame. ******[/b][/color]
13:04:57: Unregistering ResourceManager for type Font
13:04:57: DefaultWorkQueue('Root') shutting down on thread main.
13:04:57: *-*-* OGRE Shutdown
13:04:57: Unregistering ResourceManager for type Compositor
13:04:57: Unregistering ResourceManager for type Skeleton
13:04:57: Unregistering ResourceManager for type Mesh
13:04:57: Unregistering ResourceManager for type HighLevelGpuProgram
13:04:57: Uninstalling plugin: ParticleFX
13:04:57: Plugin successfully uninstalled
13:04:57: Unloading library .\Plugin_ParticleFX_d
13:04:57: Uninstalling plugin: GL RenderSystem
13:04:57: Unregistering ResourceManager for type GpuProgram
13:04:57: *** Stopping Win32GL Subsystem ***
13:04:57: Unregistering ResourceManager for type Texture
13:04:57: Plugin successfully uninstalled
13:04:57: Unloading library .\RenderSystem_GL_d
13:04:57: Uninstalling plugin: D3D11 RenderSystem
13:04:58: D3D11 : Shutting down cleanly.
13:04:58: D3D11 : Direct3D11 Rendering Subsystem destroyed.
13:04:58: Plugin successfully uninstalled
13:04:58: Unloading library .\RenderSystem_Direct3D11_d
13:04:58: Unregistering ResourceManager for type Material
Any ideas or suggestions are appreciated.

Cheers,
Dan
Last edited by dandrestor on Mon Dec 15, 2014 2:38 pm, edited 1 time in total.
dandrestor
Gnoblar
Posts: 2
Joined: Mon Dec 15, 2014 1:12 pm

[SOLVED] Trouble with terrains

Post by dandrestor »

Problem solved. I am running on a Nvidia Optimus laptop machine, and apparently Ogre Terrain does not play nice with the integrated Intel video card.
I was able to solve the problem by forcing the app to run using the discrete Nvidia adapter, by adding the following to the code:

Code: Select all

extern "C" {
	_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
}
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