So the camera class has ::getUp() ( .Up, getter only in MOGRE).
How would I go about inversing that, ::setUp(Vector3...) ?
I assume it requires some amount of Quaternion math to accomplish, a subject I'm not too knowledgeable in.
Camera Up Vector
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- Gnoblar
- Posts: 7
- Joined: Thu Aug 14, 2014 6:23 am
Re: Camera Up Vector
There is no setUp operation for Camera in ogre, you can use setFixedYawAxis operation instead.