iOS, PagedGeometry, Hydrax & SkyX and Caelum

Problems building or running the engine, queries about how to use features etc.
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ENGine
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iOS, PagedGeometry, Hydrax & SkyX and Caelum

Post by ENGine »

Hi, all.

Sorry that I'm writting here, but I still didn't receive the answers on Addons forum.
Are there libraries for iOS platform: PagedGeometry, Hydrax & SkyX and Caelum. Thanks.
frostbyte
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Re: iOS, PagedGeometry, Hydrax & SkyX and Caelum

Post by frostbyte »

nothing official, but i know paged-geometry and hydrax we're successfuly comiled and used in ios projects...
about Caelum i don't know...
skyx( volume clouds ) uses Sampler3d( shader model es3.1 and on ) which is not supported on ios( afaik ) yet
Sampler3d can be replacd/emulated but skyx would be way too heavy to run on mobile anyway...so don't bother try porting it( yet )....
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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c6burns
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Re: iOS, PagedGeometry, Hydrax & SkyX and Caelum

Post by c6burns »

You either need OES_texture_3D or GLES3 to use 3d textures on mobile. All of the modules you mention can be built for iOS but you are going to have to build them. I doubt you will find prebuilt ones.
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Re: iOS, PagedGeometry, Hydrax & SkyX and Caelum

Post by ENGine »

frostbyte, Can you help to build libraries via CMake?
I opened pagedgeometry-sources-1.1.1 taped on Configure and Choose XCode:

Code: Select all

The C compiler identification is AppleClang 5.1.0.5030040
The CXX compiler identification is AppleClang 5.1.0.5030040
Check for working C compiler using: Xcode
Check for working C compiler using: Xcode -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Detecting C compile features
Detecting C compile features - done
Check for working CXX compiler using: Xcode
Check for working CXX compiler using: Xcode -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done
Found PkgConfig: /usr/local/bin/pkg-config (found version "0.28") 
checking for module 'OGRE'
  package 'OGRE' not found
CMake Error at /Applications/CMake.app/Contents/share/cmake-3.2/Modules/FindPkgConfig.cmake:340 (message):
  A required package was not found
Call Stack (most recent call first):
  /Applications/CMake.app/Contents/share/cmake-3.2/Modules/FindPkgConfig.cmake:502 (_pkg_check_modules_internal)
  CMakeDependenciesConfig.txt:22 (PKG_CHECK_MODULES)
  CMakeLists.txt:29 (include)


Configuring incomplete, errors occurred!
See also "/Volumes/Soft/20/pagedgeometry-sources-1.1.1/bin/CMakeFiles/CMakeOutput.log".
Could you help me: how must I add checking for module 'OGRE' and switch to ios platform?
I'm using Ogre SDK 1.8.2 Thanks
frostbyte
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Re: iOS, PagedGeometry, Hydrax & SkyX and Caelum

Post by frostbyte »

sorry, for not replying earlier...
i have no experience with ios/iphone/xcode...and i'm no cmake expert...
anyway, for me, the best way to tackle problems is simply not giving up....
as for cmake problems...
since i seem to have a mental-barrier with learning cmake scripting, sometimes when things dont work, i just build a new project adding needed source/include/libs manualy...works every time and it's much faster than tackling cmake problems...
good luck...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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ENGine
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Re: iOS, PagedGeometry, Hydrax & SkyX and Caelum

Post by ENGine »

There is a trouble connected with I have no libs for these frameworks. If I have it, I will add all necessary to my project without this topic :)
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