Hi,
I want build own fbx file converter to mesh file. My question is how look mesh file structure (header).
PS. Sory for my English.
Own fbx converter
- Daixiwen
- Greenskin
- Posts: 105
- Joined: Fri Feb 08, 2013 11:30 am
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Re: Own fbx converter
Instead of writing the file structure yourself, I think it would be better to directly use Ogre's MeshSerializer class:
http://www.ogre3d.org/docs/api/1.9/clas ... lizer.html
That way you ensure that you are using the correct format, without bugs, and it is more future proof in case the format changes.
http://www.ogre3d.org/docs/api/1.9/clas ... lizer.html
That way you ensure that you are using the correct format, without bugs, and it is more future proof in case the format changes.
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