Hi guys,
for quite a while now I am trying to create fake underwater light rays. It should look like this: https://www.youtube.com/watch?v=0G7CVcSkW5Y and/or this:https://www.youtube.com/watch?v=clD9YiV_plA
They do not have to be physically correct (raytracing), but can be faked.
I did a lot of research and tried multiple ways to implement them, without success.
I guess, the right way to create them is using a compositor. I got some help in this thread: http://www.ogre3d.org/forums/viewtopic. ... 73#p518673 but couldn't make it work.
I could get some more basic compositors working like B&W tho, so I more or less understand what it's all about.
Maybe someone did implement something like this and can help me out here?