I have problem
i create character and for each bone i add a scene node in the same bones positions
but when i clic on those nodes , it detect just the character scene node
that's my code
Code: Select all
mRayScnQuery = mSceneMgr->createRayQuery(Ogre::Ray());
Ogre::Ray mouseRay = mCamera->getCameraToViewportRay(offsetX, offsetY);
mRayScnQuery->setRay(mouseRay);
// Execute query
Ogre::RaySceneQueryResult &result =mRayScnQuery->execute();
Ogre::RaySceneQueryResult::iterator itr;
Ogre::RaySceneQueryResult::iterator target;
//target = itr;
float shortestDistance = -1 ;
for( itr = result.begin() ;itr != result.end();++itr)
{
if (itr->movable)
{
if( itr->distance < shortestDistance || shortestDistance < 0 )
{
// remember the closest
shortestDistance = itr->distance;
target = itr;
}
}
}
if( target->movable )
{
Ogre::AxisAlignedBox bb = target->movable->getBoundingBox();
QString res;
nbman++;
Ogre::SceneNode* node=target->movable->getParentSceneNode();
cout<<"name1======="<<node->getName();cout<<"\n";
}