Is there any modern way to convert mesh.xml files?

Problems building or running the engine, queries about how to use features etc.
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SushiPro
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Is there any modern way to convert mesh.xml files?

Post by SushiPro »

So far, the only converter I've found to import a .mesh.xml is ten years old and doesn't work at all. Is there any way that I can import the meshes into a 3D modelling program like blender without installing windows xp?
hyyou
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Re: Is there any modern way to convert mesh.xml files?

Post by hyyou »

You mean "import from Blender to Ogre" i.e. Blender --> Ogre?

Last week, I used Blender 2.76 + Ogre 2.1 + Windows7, it worked (with material warning).

This is my step:-
exportedFromBlender.mesh.xml -----(OgreXMLConverter.exe)------>v1 .mesh --> Ogre1.10 ok, Ogre 2.1 not ok
v1 .mesh ----------(bin\Release\OgreMeshTool.exe)------> v2 .mesh --> Ogre2.1 ok

What is the name of the 10-years-old converter?
I used OgreXmlConverter from Ogre1.10. It is not that old.
bin\Release\OgreXMLConverter.exe
SushiPro
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Re: Is there any modern way to convert mesh.xml files?

Post by SushiPro »

I'm trying to get ogre --> blender. The converter is simply called blenderImport. I know it's ten years old because it hasn't been updated since around 2005-2006.
hyyou
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Re: Is there any modern way to convert mesh.xml files?

Post by hyyou »

SushiPro
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Re: Is there any modern way to convert mesh.xml files?

Post by SushiPro »

This only seems to export. I'm looking for something that can import.
hyyou
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Re: Is there any modern way to convert mesh.xml files?

Post by hyyou »

Sorry, I didn't read your post carefully, I have never heard about such tool.

Alternative (more difficult) approach is to write python script yourself. :roll:

By the way, why would you want to do that? Modeling in Blender is far better than from Ogre.
SushiPro
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Re: Is there any modern way to convert mesh.xml files?

Post by SushiPro »

Have you heard of rigs of rods? I'm trying to convert some models so that I can remake the cars in another game.
hyyou
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Re: Is there any modern way to convert mesh.xml files?

Post by hyyou »

Did you create the models of the game by yourself? If so, try to avoid the conversion step.

Even if you can convert Ogre.mesh -> Blender , you will lose a lot of valuable information for modeling,
  • such as edge loops, blender's modifier, edge split, bevel, cycles, etc, everything will be diminished into triangles with simple UVs.
I think that is why such tool would receive low popularity, and die by itself.

Modeling a car in Blender from scratch is not too hard either. (except when you are too bored :D )
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