Can I apply root motion to animations in ogre3d?

Problems building or running the engine, queries about how to use features etc.
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CrispyArrow
Gnoblar
Posts: 5
Joined: Sun Apr 10, 2016 1:27 pm

Can I apply root motion to animations in ogre3d?

Post by CrispyArrow »

So the question is simple: Can I apply some kind of root motion to my animations? I am using some different entities in my project. one is the ninja.mesh and the other is the robot.mesh. For the sake of a nice combat implementation, I'd like to apply root motion to specific animations (such as attack animations). Does ogre have the root motion functionality or should i have to do this myself? If so, how could I implement a root motion to ogre?

Thanks in advance!
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