Can I slow down animations through ogre?

Problems building or running the engine, queries about how to use features etc.
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CrispyArrow
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Can I slow down animations through ogre?

Post by CrispyArrow »

I am using the robot.mesh as an enemy in my project. the robot will walk towards the player and when close enough, it will perform an attack animation. my issue with the robot attack animation is that it's very fast, i'd like to slow it down if possible. Is this possible? if so, how?

Thanks in advance!
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Kojack
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Re: Can I slow down animations through ogre?

Post by Kojack »

To make an animation play, you need to add time to it. Instead of using the last frame's delta time directly, scale the time value. For example if you multiply the delta time by 0.5 before adding to the animation, it will play at half speed.
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