Starting with Ogre

Problems building or running the engine, queries about how to use features etc.
Post Reply
zuo
Gnoblar
Posts: 1
Joined: Mon Sep 05, 2016 9:25 am

Starting with Ogre

Post by zuo »

Hi,

Please bear with me because this is my first time to learn Ogre.

Here are the things that I wanted to do.
1) I wanted to try compiling and running the Samples but to no avail.
2) I wanted to create a simple form with buttons and textarea, but I can't find any available example.

I don't know if i compiled Ogre successfully. I did the following steps into my Ubuntu:
1) Installed Ogre SDK
2) Built Ogre by following the steps on Prerequites and Quick Start Guide. I downloaded the Ogre build v2.0 from sinbad
3) I tried building Lighting and other samples using CMake but encountered errors.
CMake Error at CMakeLists.txt:10 (ogre_config_sample_lib):
Unknown CMake command "ogre_config_sample_lib".
Please advice if I am missing some things.
Can you also please point where to find overlay examples using some widgets such as buttons and textarea.

Thanks.
hyyou
Gremlin
Posts: 173
Joined: Wed Feb 03, 2016 2:24 am
x 17
Contact:

Re: Starting with Ogre

Post by hyyou »

There is no expert reply yet, so I will try my best to answer.

Ogre 1.9 is the easiest to install.
Ogre 2.1 is the most recent version with very high performance. (hard to install for me, but I managed to make it works)

Avoid Ogre 2.0 if you don't have existing code base and not so focus on mobile.
IMHO, this version is like a chasm - it is little documented comparing to others.

For me, I just skipped 1.9->1.10 (not necessary) ->2.1.
http://www.ogre3d.org/about/what-version-to-choose
Post Reply