I downloaded the 1.9 SDK for VisualStudio 2015 in Windows 10 from here http://www.ogre3d.org/forums/viewtopic.php?t=69274 and followed all the steps present here http://www.ogre3d.org/tikiwiki/tiki-ind ... evelopment with problems that I fixed taking a look at the forum.
But now I'm facing something that I really don't know how to fix.
I'm currently trying to build the Tutorial example but every time I execute in in Debug/Release mode I get this error:
Code: Select all
18:48:31: OGRE EXCEPTION(3:RenderingAPIException): Attempted to render to a D3D11 device without both vertex and fragment shaders there is no fixed pipeline in d3d11 - use the RTSS or write custom shaders. in D3D11RenderSystem::_render at D:\Work\Source\OGRE\RenderSystems\Direct3D11\src\OgreD3D11RenderSystem.cpp (line 2501)
So I really don't know how could I fix it, Could somebody help me please?# Resources required by the sample browser and most samples.
[Essential]
Zip=../../Media/packs/SdkTrays.zip
Zip=../../Media/packs/profiler.zip
FileSystem=../../Media/thumbnails
# Common sample resources needed by many of the samples.
# Rarely used resources should be separately loaded by the
# samples which require them.
[Popular]
FileSystem=../../Media/fonts
FileSystem=../../Media/materials/programs
FileSystem=../../Media/materials/scripts
FileSystem=../../Media/materials/textures
FileSystem=../../Media/materials/textures/nvidia
FileSystem=../../Media/models
FileSystem=../../Media/particle
FileSystem=../../Media/DeferredShadingMedia
FileSystem=../../Media/PCZAppMedia
FileSystem=../../Media/RTShaderLib
FileSystem=../../Media/RTShaderLib/materials
FileSystem=../../Media/materials/scripts/SSAO
FileSystem=../../Media/materials/textures/SSAO
FileSystem=../../Media/volumeTerrain
Zip=../../Media/packs/cubemap.zip
Zip=../../Media/packs/cubemapsJS.zip
Zip=../../Media/packs/dragon.zip
Zip=../../Media/packs/fresneldemo.zip
Zip=../../Media/packs/ogretestmap.zip
Zip=../../Media/packs/ogredance.zip
Zip=../../Media/packs/Sinbad.zip
Zip=../../Media/packs/skybox.zip
Zip=../../Media/volumeTerrain/volumeTerrainBig.zip
[General]
FileSystem=../../Media
# Materials for visual tests
[Tests]
FileSystem=../../Tests/Media
Thanks!