Ogre 1.9 - Scene Building

Problems building or running the engine, queries about how to use features etc.
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NoFriend
Gnoblar
Posts: 1
Joined: Thu May 11, 2017 4:40 pm

Ogre 1.9 - Scene Building

Post by NoFriend »

Hello,

We are a group of students, looking to create a game for a school project.

We would love if you could share some hints, we encounter some "issues" on :
- Implementing an animation Layer for our entities (which way is proper to play two animation at one (walk + attack))
- Setup an "UFO" camera that will let us explore our world (without physic)
- Setting a proper Entity Physic (to run/walk with collision and at a "normal" speed

(The "issues" is that we find absurd that we should change values and test to get a "proper" speed)

We planned to implement multiplayer in the game, do you find relevant that we apply a wrapped class for each player entity which will have a camera binded to it so a spectator mode will be easier to implement ?

Sorry if you find our questionning irrelevant, just tell, if anyone wanna discuss more about it, we are open to discussion.

Thanks by advance
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