How to install dependencies without macports?

Problems building or running the engine, queries about how to use features etc.
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berserkerviking
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How to install dependencies without macports?

Post by berserkerviking »

I'm trying to test Ogre on macOS High Sierra (10.13), which was announced last week and is available in beta.
The ogre doc says to use macports to install various dependencies. The problem with macports is that it typically
doesn't support new versions of macOS until they come out of beta. So not for several more months.

Is there a viable alternate method of installing the following dependencies?

Code: Select all

sudo port install libpng +universal jpeg +universal libxml2 +universal
sudo port install pkgconfig xmlto autoconf automake libtool
sudo port install freetype +universal freeimage +universal libzzip +universal boost +universal ois +universal
sudo port install cmake
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dark_sylinc
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Re: How to install dependencies without macports?

Post by dark_sylinc »

Note: I'm not the macOS expert so my instructions could be incorrect/inaccurate.

CMake can be installed by hand (download the dmg from its website)
Dependencies can be built using in a similar way as Windows/Linux by downloading ogredeps and running CMake on it.

The SDL2 included in ogredeps will only build on Windows (it's branched out in CMake, I don't know if there's a real reason for this; I suspect likely whoever wrote the script thought that Linux/macOS may already use a version of SDL2 installed externally).
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