[1.9 -> 1.10.6] mesh issue

Problems building or running the engine, queries about how to use features etc.
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WalterRed
Gnoblar
Posts: 9
Joined: Tue Aug 30, 2016 7:26 pm

[1.9 -> 1.10.6] mesh issue

Post by WalterRed »

Hello,

I'm getting a weird mesh issue after upgrading from 1.9 to 1.10.6. I'm using Ogre Procedural to generate simple objects and the code for that add-on hasn't changed in years so I don't know what is going on.

here is what I'm doing.. code wise(my code / Ogre Procedural) nothing has changed.

Code: Select all

Entity* ent = SceneManager->createEntity(BoxGenerator().setSizeX(15).setSizeY(22).setSizeZ(8).realizeMesh("boxMesh"));)
1.9:
boxOld.PNG
boxOld.PNG (4.28 KiB) Viewed 312 times
1.10.6:
boxNew.PNG
boxNew.PNG (6.97 KiB) Viewed 312 times
both Ogre versions are built for VS2015 on win10.

From what I can tell the issue happens in "OgreManualObject.cpp" in the "convertToMesh" function and the only thing that I can tell that is different is the min/max AABB's.

Has anyone experienced this issue/have a work around?
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