I'm getting a weird mesh issue after upgrading from 1.9 to 1.10.6. I'm using Ogre Procedural to generate simple objects and the code for that add-on hasn't changed in years so I don't know what is going on.
here is what I'm doing.. code wise(my code / Ogre Procedural) nothing has changed.
Code: Select all
Entity* ent = SceneManager->createEntity(BoxGenerator().setSizeX(15).setSizeY(22).setSizeZ(8).realizeMesh("boxMesh"));)
From what I can tell the issue happens in "OgreManualObject.cpp" in the "convertToMesh" function and the only thing that I can tell that is different is the min/max AABB's.
Has anyone experienced this issue/have a work around?