$ ./OgreMeshTool -e -O puqs -v2 car.mesh.xml ./car.mesh
This generates a *.mesh file. I then draw it in 2.1 like so.
Code: Select all
Ogre::SceneManager *sm = mGraphicsSystem->getSceneManager();
Ogre::Item *item = sm->createItem("car.mesh",
Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME,
Ogre::SCENE_DYNAMIC);
item->setCastShadows(false);
mSceneNode = sm->getRootSceneNode(Ogre::SCENE_DYNAMIC)->
createChildSceneNode(Ogre::SCENE_DYNAMIC);
mSceneNode->setPosition(Ogre::Vector3::ZERO);
mSceneNode->setOrientation(Ogre::Quaternion::IDENTITY);
mSceneNode->attachObject(item);
Thoughts?