[2.1] Ogre fast mode swiches
- Kohedlo
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[2.1] Ogre fast mode swiches
Is any knows same case, when OGRE in one exe, first mode (wxWidgets Ed) loads 1000 asteroids in 5 secs., but in game mode (SDL) same function loads in debug mode 1 minute. is one release exe builded.
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5
- dark_sylinc
- OGRE Team Member
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Re: [2.1] Ogre fast mode swiches
I'd suggest using a profiler to check where the problem is coming from, otherwise it could be a billion things.