[2.1] Ogre fast mode swiches

Problems building or running the engine, queries about how to use features etc.
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Kohedlo
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[2.1] Ogre fast mode swiches

Post by Kohedlo »

Is any knows same case, when OGRE in one exe, first mode (wxWidgets Ed) loads 1000 asteroids in 5 secs., but in game mode (SDL) same function loads in debug mode 1 minute. :oops: is one release exe builded.
c++ game developer.
current project: Imperial Game Engine 2.5
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dark_sylinc
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Re: [2.1] Ogre fast mode swiches

Post by dark_sylinc »

I'd suggest using a profiler to check where the problem is coming from, otherwise it could be a billion things.
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