Android: The two layers use the correct uvset, but instead of picking the ambientmap.jpg in the second texture unit, the diffuse.jpg get's picked.
Also we shouldn't have any shading, which is slightly visible when rotating the object, if that helps.
We tested this on multiple Android devices
Here is a comparison: (left:Android/right:IOS)
Android Screenshot
Here is our material file:
Code: Select all
material fabric
{
technique
{
pass
{
ambient 1 1 1 1.0 //we don't want any shading
diffuse 0 0 0 1.0
specular 0 0 0 1.0
texture_unit
{
texture diffuse.jpg
tex_coord_set 0
scale 2 2
colour_op modulate
}
texture_unit
{
texture ambientmap.jpg
tex_coord_set 1
colour_op modulate
}
}
}
}