Ogre::WireBoundingBox papercut

Minor issues with the Ogre API that can be trivial to fix

Ogre::WireBoundingBox papercut

Postby JohnBoyMan » Tue Sep 27, 2011 7:40 am

Hello. I was was given a link here for a question i had int he help forums. It was about shadows being casted by my nodes bounding box.

someone told me this
"
The bounding box is displayed using an Ogre::WireBoundingBox object, which inherits from SimpleRenderable/Movable, which sets CastShadows to true by default. The WireBoundingBox object in scene node is protected, hence not accessible from the outside.
"


The solution would be that WireBoundingBox should default to CastShadows = false.

Take it or leave it. thanks
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Re: Ogre::WireBoundingBox papercut

Postby jacmoe » Tue Sep 27, 2011 11:41 am

JohnBoyMan wrote:Take it or leave it. thanks

Take it = ticket in Mantis tracker.
Leave it = no ticket in tracker.
It's up to you. :wink:
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