Ogre::WireBoundingBox papercut

Minor issues with the Ogre API that can be trivial to fix

Ogre::WireBoundingBox papercut

Postby JohnBoyMan » Tue Sep 27, 2011 7:40 am

Hello. I was was given a link here for a question i had int he help forums. It was about shadows being casted by my nodes bounding box.

someone told me this
The bounding box is displayed using an Ogre::WireBoundingBox object, which inherits from SimpleRenderable/Movable, which sets CastShadows to true by default. The WireBoundingBox object in scene node is protected, hence not accessible from the outside.

The solution would be that WireBoundingBox should default to CastShadows = false.

Take it or leave it. thanks
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Re: Ogre::WireBoundingBox papercut

Postby jacmoe » Tue Sep 27, 2011 11:41 am

JohnBoyMan wrote:Take it or leave it. thanks

Take it = ticket in Mantis tracker.
Leave it = no ticket in tracker.
It's up to you. :wink:
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