Ogre::WireBoundingBox papercut
Posted: Tue Sep 27, 2011 7:40 am
Hello. I was was given a link here for a question i had int he help forums. It was about shadows being casted by my nodes bounding box.
someone told me this
Take it or leave it. thanks
someone told me this
The solution would be that WireBoundingBox should default to CastShadows = false."
The bounding box is displayed using an Ogre::WireBoundingBox object, which inherits from SimpleRenderable/Movable, which sets CastShadows to true by default. The WireBoundingBox object in scene node is protected, hence not accessible from the outside.
"
Take it or leave it. thanks