Dear all,
Does anyone have some code showing how to do PN triangle tesselation in Ogre 2.1? I have some dynamically generated curved meshes in the form of PN triangles. I just want to write some simple strategy in Hull shader/domain shader to control how GPU tesselates them (basically finer tesselation when closer to camera).
Thanks in advance!
How to do PN Triangle Tesselation in Ogre 2.1?
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- Goblin
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