I'm trying to migrate my animated objects to Item, but I have tons of .skeleton files that are used to store an animation clip, I later use those files to import the animations to the character skeleton.
What I noticed is that if I use a .skeleton that have fullbody animations (with keyframes saved on all bones) it works fine.
But when I try to import the animations from a .skeleton that has, for instance, lower body animations only (with no keyframes on the upper half of the character), it crashes when I call skeletonInstance->addAnimationsFromSkeleton(...);
I'm not sure, but it looks like it expects all animations to have keyframes saved on all bones, if this is right, it's too restrictive... maybe it's a bug?
Bug when using separate .skeleton file to store animations.
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- Greenskin
- Posts: 145
- Joined: Fri Jun 12, 2015 6:53 pm
- Location: Florianopolis, Brazil
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