Bug on v1 animated Entity

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aymar
Greenskin
Posts: 145
Joined: Fri Jun 12, 2015 6:53 pm
Location: Florianopolis, Brazil
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Bug on v1 animated Entity

Post by aymar »

I've received lots of bug reports from my players pointing to OgreSubEntity.cpp : 213.
This line:

Code: Select all

                Mesh::IndexMap::const_iterator it, itend;
                itend = indexMap.end();
                for (it = indexMap.begin(); it != itend; ++it, ++xform)
                {
==>                 *xform = mParentEntity->mBoneWorldMatrices[*it];
                }
Any ideas?
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