there is ideas for making npapi ogre 2.1 integration?
firebreath or pure plugins for mozzilla?
[2.1] web-integration
- Kohedlo
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[2.1] web-integration
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5
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- Gremlin
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Re: [2.1] web-integration
I heard about "Web3D conference". http://www.ogre3d.org/2017/06/19/x3ogre ... web3d-2017
- dark_sylinc
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Re: [2.1] web-integration
NPAPI is deprecated and support is being removed from browser, so that's a no-go.
I am (very slowly) testing GLES3. Support sucks on Android at the time (due to extremely poor quality Android drivers), but it may work ok on Desktop. Once GLES3 gets merged back to main; it should be theoretically possible to get the emscripten build working again and run on browser that support WebGL 2.0
But I can't make any promises yet.
I am (very slowly) testing GLES3. Support sucks on Android at the time (due to extremely poor quality Android drivers), but it may work ok on Desktop. Once GLES3 gets merged back to main; it should be theoretically possible to get the emscripten build working again and run on browser that support WebGL 2.0
But I can't make any promises yet.
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Re: [2.1] web-integration
Sometimes next year, if not already done by then, I will make Ogre 2.1 work on WebGL 2.0 since I need it to run in a browser for a project I am working on. Right now I am focused on getting it to run on Android.
- Kohedlo
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Re: [2.1] web-integration
afrer compilation as Enscripren still some errors.
what i must connect?
Code: Select all
#include <emscripten/emscripten.h>
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5