[2.1] attach to bone

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[2.1] attach to bone

Postby Kohedlo » Fri Jul 29, 2016 3:04 am

Is empty function for attachObjectToBone with #ifdef ENABLE_INCOMPATIBLE_OGRE_2_0 directive.

Is better operate this manually or wait on update?

also nice to see function attachSceneNodeToBone().

is better make it all manually by modify ogres original source?
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Re: [2.1] attach to bone

Postby xrgo » Fri Jul 29, 2016 6:11 am

See tag points there is even an example :D
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Re: [2.1] attach to bone

Postby Kohedlo » Fri Oct 07, 2016 8:46 am

i use Ogre 2.1 with v1::Entity class.

Need attaching movable objects to bones, but in source this disabled by definition marker.
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Re: [2.1] attach to bone

Postby dark_sylinc » Sat Oct 08, 2016 1:05 am

TagPoints for v1::Entity's skeletons aren't working nor will be.

You can use the TagPointListener solution to replace v1 TagPoints' missing functionality.
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Re: [2.1] attach to bone

Postby Kohedlo » Wed Oct 19, 2016 4:36 am

ok. this is real more great, becaose attached node among movable object!
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Re: [2.1] attach to bone

Postby Kohedlo » Fri Jun 16, 2017 4:34 am

there still problem with listeners.

Code: Select all
You can use the TagPointListener solution to replace v1 TagPoints' missing functionality.
if asset have his own position centration ans scale bones still on another demensions...


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