NuGet Packages for Ogre3d

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JKor
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NuGet Packages for Ogre3d

Post by JKor »

Now that NuGet 2.5 supports native C++ packages and CoApp has (relatively simple) scripts for building native NuGet packages, is it possible that Ogre3d may get NuGet packages for its Windows (and possibly in the future, other platforms) SDKs?
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Klaim
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Re: NuGet Packages for Ogre3d

Post by Klaim »

My guess: only if someone provide a contribution.

This nuget++ thing is nice but apparently they will not push to get a cross platform version. I'm waiting for the Boost guys to finish Ryppl (maybe next year...) which should be more generic than nuget. But it's not sure yet it can deliver.
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Minaton
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Re: NuGet Packages for Ogre3d

Post by Transporter »

I'll have a look at NuGet. Maybe I can provide NuGet-Packages for Ogre on Windows.
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Re: NuGet Packages for Ogre3d

Post by Transporter »

It's not possible to upload the packages to the official catalogue, because the packages are larger than 30 MB.

https://drive.google.com/folderview?id= ... sp=sharing

You have to download the packages and add a local folder as package source to NuGet. I'll try to create an online repository for Ogre NuGet. Also, there will be a package for 1.9.0 dev.
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Re: NuGet Packages for Ogre3d

Post by jpho »

Great work!

Do you have a timeline on the 1.9-RC packages?
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Re: NuGet Packages for Ogre3d

Post by Transporter »

jpho wrote:Great work!

Do you have a timeline on the 1.9-RC packages?
You're welcome! No, there are no plans for an 1.9 package now. Maybe I can integrate the creation of the NuGet packages in my build System.
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Re: NuGet Packages for Ogre3d

Post by Transporter »

1.9 dev snapshot is available now.

https://drive.google.com/folderview?id= ... sp=sharing

I'll try to generate a feed to integrate the files in nuget without downloading them manully.
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