The shaders are CG and I'm using ps3_0 and vs3_0 for all shaders.OGRE EXCEPTION(3:RenderingAPIException): Cannot create D3D9 pixel shader deferred_ambient_sun_f from microcode. in D3D9GpuFragmentProgram::loadFromMicrocode at .\grit_ogre\RenderSystems\Direct3D9\src\OgreD3D9GpuProgram.cpp (line 424)
here is the full log:
Code: Select all
[2011/02/09 05:59:41.299] Creating resource group General
[2011/02/09 05:59:41.305] Creating resource group Internal
[2011/02/09 05:59:41.305] Creating resource group Autodetect
[2011/02/09 05:59:41.305] SceneManagerFactory for type 'DefaultSceneManager' registered.
[2011/02/09 05:59:41.306] Registering ResourceManager for type Material
[2011/02/09 05:59:41.306] Registering ResourceManager for type Mesh
[2011/02/09 05:59:41.306] Registering ResourceManager for type Skeleton
[2011/02/09 05:59:41.306] MovableObjectFactory for type 'ParticleSystem' registered.
[2011/02/09 05:59:41.311] OverlayElementFactory for type Panel registered.
[2011/02/09 05:59:41.311] OverlayElementFactory for type BorderPanel registered.
[2011/02/09 05:59:41.311] OverlayElementFactory for type TextArea registered.
[2011/02/09 05:59:41.312] Registering ResourceManager for type Font
[2011/02/09 05:59:41.312] ArchiveFactory for archive type FileSystem registered.
[2011/02/09 05:59:41.312] ArchiveFactory for archive type Zip registered.
[2011/02/09 05:59:41.312] ArchiveFactory for archive type EmbeddedZip registered.
[2011/02/09 05:59:41.312] DDS codec registering
[2011/02/09 05:59:41.312] FreeImage version: 3.10.0
[2011/02/09 05:59:41.313] This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See freeimage.sourceforge.net for details
[2011/02/09 05:59:41.313] Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
[2011/02/09 05:59:41.313] PVRTC codec registering
[2011/02/09 05:59:41.313] Registering ResourceManager for type HighLevelGpuProgram
[2011/02/09 05:59:41.313] Registering ResourceManager for type Compositor
[2011/02/09 05:59:41.314] MovableObjectFactory for type 'Entity' registered.
[2011/02/09 05:59:41.320] MovableObjectFactory for type 'Light' registered.
[2011/02/09 05:59:41.320] MovableObjectFactory for type 'BillboardSet' registered.
[2011/02/09 05:59:41.321] MovableObjectFactory for type 'ManualObject' registered.
[2011/02/09 05:59:41.321] MovableObjectFactory for type 'BillboardChain' registered.
[2011/02/09 05:59:41.321] MovableObjectFactory for type 'RibbonTrail' registered.
[2011/02/09 05:59:41.321] *-*-* OGRE Initialising
[2011/02/09 05:59:41.321] *-*-* Version 1.8.0unstable (Byatis)
[2011/02/09 05:59:41.322] Installing plugin: GL RenderSystem
[2011/02/09 05:59:41.322] OpenGL Rendering Subsystem created.
[2011/02/09 05:59:41.507] Plugin successfully installed
[2011/02/09 05:59:41.514] Installing plugin: Octree Scene Manager
[2011/02/09 05:59:41.518] Plugin successfully installed
[2011/02/09 05:59:41.518] Installing plugin: Cg Program Manager
[2011/02/09 05:59:41.526] Plugin successfully installed
[2011/02/09 05:59:41.526] Installing plugin: D3D9 RenderSystem
[2011/02/09 05:59:41.526] D3D9 : Direct3D9 Rendering Subsystem created.
[2011/02/09 05:59:41.548] D3D9: Driver Detection Starts
[2011/02/09 05:59:41.558] D3D9: Driver Detection Ends
[2011/02/09 05:59:41.597] Plugin successfully installed
[2011/02/09 05:59:41.610] D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
[2011/02/09 05:59:41.610] D3D9 : RenderSystem Option: Floating-point mode = Consistent
[2011/02/09 05:59:41.611] D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
[2011/02/09 05:59:41.611] D3D9 : RenderSystem Option: sRGB Gamma Conversion = Yes
[2011/02/09 05:59:41.611] D3D9 : RenderSystem Option: Full Screen = No
[2011/02/09 05:59:41.611] D3D9 : RenderSystem Option: VSync = Yes
[2011/02/09 05:59:41.611] CPU Identifier & Features
[2011/02/09 05:59:41.612] -------------------------
[2011/02/09 05:59:41.612] * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU T7400 @ 2.16GHz
[2011/02/09 05:59:41.612] * SSE: yes
[2011/02/09 05:59:41.612] * SSE2: yes
[2011/02/09 05:59:41.612] * SSE3: yes
[2011/02/09 05:59:41.612] * MMX: yes
[2011/02/09 05:59:41.613] * MMXEXT: yes
[2011/02/09 05:59:41.617] * 3DNOW: no
[2011/02/09 05:59:41.617] * 3DNOWEXT: no
[2011/02/09 05:59:41.617] * CMOV: yes
[2011/02/09 05:59:41.618] * TSC: yes
[2011/02/09 05:59:41.618] * FPU: yes
[2011/02/09 05:59:41.618] * PRO: yes
[2011/02/09 05:59:41.618] * HT: no
[2011/02/09 05:59:41.618] -------------------------
[2011/02/09 05:59:41.619] D3D9 : Subsystem Initialising
[2011/02/09 05:59:41.619] Registering ResourceManager for type Texture
[2011/02/09 05:59:41.619] Registering ResourceManager for type GpuProgram
[2011/02/09 05:59:41.638] D3D9RenderSystem::_createRenderWindow "Grit Game Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=true monitorIndex=0 useNVPerfHUD=true vsync=true vsyncInterval=1
[2011/02/09 05:59:41.659] D3D9 : Created D3D9 Rendering Window 'Grit Game Window' : 800x600, 32bpp
[2011/02/09 05:59:41.746] RenderSystem capabilities
[2011/02/09 05:59:41.758] -------------------------
[2011/02/09 05:59:41.759] RenderSystem Name: Direct3D9 Rendering Subsystem
[2011/02/09 05:59:41.759] GPU Vendor: ati
[2011/02/09 05:59:41.760] Device Name: Monitor-1-ATI MOBILITY RADEON X1700
[2011/02/09 05:59:41.760] Driver Version: 8.14.10.647
[2011/02/09 05:59:41.760] * Fixed function pipeline: yes
[2011/02/09 05:59:41.761] * Hardware generation of mipmaps: yes
[2011/02/09 05:59:41.761] * Texture blending: yes
[2011/02/09 05:59:41.761] * Anisotropic texture filtering: yes
[2011/02/09 05:59:41.768] * Dot product texture operation: yes
[2011/02/09 05:59:41.768] * Cube mapping: yes
[2011/02/09 05:59:41.769] * Hardware stencil buffer: yes
[2011/02/09 05:59:41.769] - Stencil depth: 8
[2011/02/09 05:59:41.770] - Two sided stencil support: yes
[2011/02/09 05:59:41.770] - Wrap stencil values: yes
[2011/02/09 05:59:41.770] * Hardware vertex / index buffers: yes
[2011/02/09 05:59:41.771] * Vertex programs: yes
[2011/02/09 05:59:41.771] * Number of floating-point constants for vertex programs: 256
[2011/02/09 05:59:41.772] * Number of integer constants for vertex programs: 16
[2011/02/09 05:59:41.772] * Number of boolean constants for vertex programs: 16
[2011/02/09 05:59:41.772] * Fragment programs: yes
[2011/02/09 05:59:41.773] * Number of floating-point constants for fragment programs: 224
[2011/02/09 05:59:41.773] * Number of integer constants for fragment programs: 16
[2011/02/09 05:59:41.790] * Number of boolean constants for fragment programs: 16
[2011/02/09 05:59:41.790] * Geometry programs: no
[2011/02/09 05:59:41.791] * Number of floating-point constants for geometry programs: 0
[2011/02/09 05:59:41.791] * Number of integer constants for geometry programs: 0
[2011/02/09 05:59:41.791] * Number of boolean constants for geometry programs: 0
[2011/02/09 05:59:41.792] * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
[2011/02/09 05:59:41.792] * Texture Compression: yes
[2011/02/09 05:59:41.793] - DXT: yes
[2011/02/09 05:59:41.793] - VTC: no
[2011/02/09 05:59:41.793] - PVRTC: no
[2011/02/09 05:59:41.794] * Scissor Rectangle: yes
[2011/02/09 05:59:41.794] * Hardware Occlusion Query: yes
[2011/02/09 05:59:41.801] * User clip planes: yes
[2011/02/09 05:59:41.801] * VET_UBYTE4 vertex element type: yes
[2011/02/09 05:59:41.801] * Infinite far plane projection: yes
[2011/02/09 05:59:41.802] * Hardware render-to-texture: yes
[2011/02/09 05:59:41.802] * Floating point textures: yes
[2011/02/09 05:59:41.803] * Non-power-of-two textures: yes (limited)
[2011/02/09 05:59:41.803] * Volume textures: yes
[2011/02/09 05:59:41.803] * Multiple Render Targets: 4
[2011/02/09 05:59:41.804] - With different bit depths: no
[2011/02/09 05:59:41.804] * Point Sprites: yes
[2011/02/09 05:59:41.805] * Extended point parameters: yes
[2011/02/09 05:59:41.805] * Max Point Size: 256
[2011/02/09 05:59:41.805] * Vertex texture fetch: no
[2011/02/09 05:59:41.820] * Number of world matrices: 0
[2011/02/09 05:59:41.821] * Number of texture units: 8
[2011/02/09 05:59:41.821] * Stencil buffer depth: 8
[2011/02/09 05:59:41.822] * Number of vertex blend matrices: 0
[2011/02/09 05:59:41.822] * Render to Vertex Buffer : no
[2011/02/09 05:59:41.822] * DirectX per stage constants: no
[2011/02/09 05:59:41.823] ***************************************
[2011/02/09 05:59:41.823] *** D3D9 : Subsystem Initialised OK ***
[2011/02/09 05:59:41.824] ***************************************
[2011/02/09 05:59:41.824] DefaultWorkQueue('Root') initialising on thread 00C85F70.
[2011/02/09 05:59:41.824] Particle Renderer Type 'billboard' registered
[2011/02/09 05:59:41.825] SceneManagerFactory for type 'OctreeSceneManager' registered.
[2011/02/09 05:59:41.825] DefaultWorkQueue('Root')::WorkerFunc - thread 00CA2E70 starting.
[2011/02/09 05:59:41.825] DefaultWorkQueue('Root')::WorkerFunc - thread 00CA7FB0 starting.
[2011/02/09 05:59:41.826] OverlayElementFactory for type TextList registered.
[2011/02/09 05:59:41.826] MovableObjectFactory for type 'MovableClutter' registered.
[2011/02/09 05:59:41.826] MovableObjectFactory for type 'RangedClutter' registered.
[2011/02/09 05:59:41.827] Creating resource group GRIT
[2011/02/09 05:59:41.827] Added resource location '.' of type 'FileSystem' to resource group 'GRIT' with recursive option
[2011/02/09 05:59:41.843] Parsing scripts for resource group Autodetect
[2011/02/09 05:59:41.844] Finished parsing scripts for resource group Autodetect
[2011/02/09 05:59:41.849] Creating resources for group Autodetect
[2011/02/09 05:59:41.849] All done
[2011/02/09 05:59:41.849] Parsing scripts for resource group GRIT
[2011/02/09 05:59:41.901] Parsing script system/AnaglyphCompositor.program
[2011/02/09 05:59:41.918] Parsing script system/Core.program
[2011/02/09 05:59:41.934] Parsing script system/DebugTexture.material
[2011/02/09 05:59:41.935] Parsing script system/Node.material
[2011/02/09 05:59:41.935] Parsing script system/Overlays.material
[2011/02/09 05:59:41.936] Parsing script system/PhysicsDebug.material
[2011/02/09 05:59:41.936] Parsing script system/Sky.material
[2011/02/09 05:59:41.988] Parsing script testville/Floor.material
[2011/02/09 05:59:42.000] Finished parsing scripts for resource group GRIT
[2011/02/09 05:59:42.000] Creating resources for group GRIT
[2011/02/09 05:59:42.001] All done
[2011/02/09 05:59:42.001] Parsing scripts for resource group General
[2011/02/09 05:59:42.001] Finished parsing scripts for resource group General
[2011/02/09 05:59:42.002] Creating resources for group General
[2011/02/09 05:59:42.002] All done
[2011/02/09 05:59:42.003] Parsing scripts for resource group Internal
[2011/02/09 05:59:42.003] Finished parsing scripts for resource group Internal
[2011/02/09 05:59:42.003] Creating resources for group Internal
[2011/02/09 05:59:42.004] All done
[2011/02/09 05:59:42.174] Initialising script...
[2011/02/09 05:59:42.189] loading abbrev.lua
[2011/02/09 05:59:42.189] loading hud.lua
[2011/02/09 05:59:42.280] Initialising misc.fixed font
[2011/02/09 05:59:42.442] Added font misc.fixed
[2011/02/09 05:59:42.442] Starting game engine...
[2011/02/09 05:59:42.442] Loading ui.lua
[2011/02/09 05:59:42.442] Loading gfx.lua
[2011/02/09 05:59:45.704] Loading physics.lua
[2011/02/09 05:59:45.704] Loading physical_materials.lua
[2011/02/09 05:59:45.704] Loading procedural_objects.lua
[2011/02/09 05:59:45.705] Loading procedural_batches.lua
[2011/02/09 05:59:45.705] Loading console_prompt.lua
[2011/02/09 05:59:45.712] Loading console.lua
[2011/02/09 05:59:45.723] Loading player_ctrl.lua
[2011/02/09 05:59:45.736] Loading capturer.lua
[2011/02/09 05:59:45.736] Loading user configuration
[2011/02/09 05:59:45.764] Compiling shader: deferred_ambient_sun_v deferred_ambient_sun_f 1
[2011/02/09 05:59:45.865] Compiling shader: deferred_lights_v deferred_lights_f 2
[2011/02/09 06:00:44.104] Compiling shader: cast_f:d_0_0_w cast_v:d_0_0_w
[2011/02/09 06:00:44.120] Compiling shader: cast_f:d_0_0_W cast_v:d_0_0_W
[2011/02/09 06:00:44.135] Compiling shader: cast_f:d_1_0_w cast_v:d_1_0_w
[2011/02/09 06:00:44.150] Compiling shader: cast_f:d_1_0_W cast_v:d_1_0_W
[2011/02/09 06:00:44.184] Compiling shader: cast_f:d_2_0_w cast_v:d_2_0_w
[2011/02/09 06:00:44.200] Compiling shader: cast_f:d_2_0_W cast_v:d_2_0_W
[2011/02/09 06:00:44.230] Compiling shader: cast_f:d_3_0_w cast_v:d_3_0_w
[2011/02/09 06:00:44.245] Compiling shader: cast_f:d_3_0_W cast_v:d_3_0_W
[2011/02/09 06:00:44.261] Compiling shader: cast_f:d_4_0_w cast_v:d_4_0_w
[2011/02/09 06:00:44.294] Compiling shader: cast_f:d_4_0_W cast_v:d_4_0_W
[2011/02/09 06:00:44.313] Compiling shader: cast_f:D_0_0_w cast_v:D_0_0_w
[2011/02/09 06:00:44.328] Compiling shader: cast_f:D_0_0_W cast_v:D_0_0_W
[2011/02/09 06:00:44.344] Compiling shader: cast_f:D_1_0_w cast_v:D_1_0_w
[2011/02/09 06:00:44.375] Compiling shader: cast_f:D_1_0_W cast_v:D_1_0_W
[2011/02/09 06:00:44.376] Compiling shader: cast_f:D_2_0_w cast_v:D_2_0_w
[2011/02/09 06:00:44.414] Compiling shader: cast_f:D_2_0_W cast_v:D_2_0_W
[2011/02/09 06:00:44.441] Compiling shader: cast_f:D_3_0_w cast_v:D_3_0_w
[2011/02/09 06:00:44.457] Compiling shader: cast_f:D_3_0_W cast_v:D_3_0_W
[2011/02/09 06:00:44.474] Compiling shader: cast_f:D_4_0_w cast_v:D_4_0_w
[2011/02/09 06:00:44.489] Compiling shader: cast_f:D_4_0_W cast_v:D_4_0_W
[2011/02/09 06:00:44.527] Rebuilt 0 shaders (space: 3763200)
[2011/02/09 06:00:44.528] Compiling shader: particle_v:O_e particle_f:O_e
[2011/02/09 06:00:44.547] Compiling shader: particle_v:O_E particle_f:O_E
[2011/02/09 06:00:44.548] Compiling shader: particle_v:A_e particle_f:A_e
[2011/02/09 06:00:44.563] Compiling shader: particle_v:A_E particle_f:A_E
[2011/02/09 06:00:44.563] Compiling shader: particle_v:L_e particle_f:L_e
[2011/02/09 06:00:44.578] Compiling shader: particle_v:L_E particle_f:L_E
[2011/02/09 06:00:44.593] Compiling shader: recv_v:d_p_n_s_t_c_1_T_0_0_g_w_R_m_F recv_f:d_p_n_s_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:44.641] Compiling shader: recv_v:d_p_n_s_t_c_1_T_0_0_g_W_R_m_F recv_f:d_p_n_s_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:44.682] Loading env.lua
[2011/02/09 06:00:44.687] Loading common assets
[2011/02/09 06:00:44.759] Compiling shader: recv_v:D_p_n_s_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_n_s_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:44.799] Compiling shader: recv_v:D_p_n_s_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_n_s_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:44.847] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_N_s_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:44.902] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_N_s_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:44.956] Compiling shader: recv_v:D_p_N_S_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_N_S_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.007] Compiling shader: recv_v:D_p_N_S_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_N_S_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.057] Compiling shader: recv_v:d_p_N_s_t_c_1_T_0_0_g_w_R_m_F recv_f:d_p_N_s_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.110] Compiling shader: recv_v:d_p_N_s_t_c_1_T_0_0_g_W_R_m_F recv_f:d_p_N_s_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.144] Compiling shader: recv_v:d_p_n_s_t_c_1_T_0_0_g_w_R_M_F recv_f:d_p_n_s_t_c_1_T_0_0_g_w_R_M_F 0
[2011/02/09 06:00:45.193] Compiling shader: recv_v:d_p_n_s_t_c_1_T_0_0_g_W_R_M_F recv_f:d_p_n_s_t_c_1_T_0_0_g_W_R_M_F 0
[2011/02/09 06:00:45.220] Compiling shader: recv_v:D_p_n_D_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_n_D_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.282] Compiling shader: recv_v:D_p_n_D_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_n_D_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.323] Compiling shader: recv_v:D_p_N_S_t_c_1_T_0_3_g_w_R_m_F recv_f:D_p_N_S_t_c_1_T_0_3_g_w_R_m_F 0
[2011/02/09 06:00:45.374] Compiling shader: recv_v:D_p_N_S_t_c_1_T_0_3_g_W_R_m_F recv_f:D_p_N_S_t_c_1_T_0_3_g_W_R_m_F 0
[2011/02/09 06:00:45.433] Compiling shader: recv_v:D_p_n_A_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_n_A_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.487] Compiling shader: recv_v:D_p_n_A_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_n_A_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.524] Compiling shader: recv_v:D_p_n_S_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_n_S_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.580] Compiling shader: recv_v:D_p_n_S_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_n_S_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.622] Compiling shader: recv_v:D_p_N_D_T_c_1_T_0_3_g_w_R_m_F recv_f:D_p_N_D_T_c_1_T_0_3_g_w_R_m_F 0
[2011/02/09 06:00:45.678] Compiling shader: recv_v:D_p_N_D_T_c_1_T_0_3_g_W_R_m_F recv_f:D_p_N_D_T_c_1_T_0_3_g_W_R_m_F 0
[2011/02/09 06:00:45.736] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_3_g_w_R_m_F recv_f:D_p_N_s_t_c_1_T_0_3_g_w_R_m_F 0
[2011/02/09 06:00:45.794] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_3_g_W_R_m_F recv_f:D_p_N_s_t_c_1_T_0_3_g_W_R_m_F 0
[2011/02/09 06:00:45.848] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_3_g_w_r_m_F recv_f:D_p_N_s_t_c_1_T_0_3_g_w_r_m_F 0
[2011/02/09 06:00:45.899] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_3_g_W_r_m_F recv_f:D_p_N_s_t_c_1_T_0_3_g_W_r_m_F 0
[2011/02/09 06:00:45.948] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_0_g_w_r_m_F recv_f:D_p_N_s_t_c_1_T_0_0_g_w_r_m_F 0
[2011/02/09 06:00:45.997] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_0_g_W_r_m_F recv_f:D_p_N_s_t_c_1_T_0_0_g_W_r_m_F 0
[2011/02/09 06:00:46.044] Compiling shader: recv_v:D_p_n_s_t_c_1_T_0_0_G_w_R_m_F recv_f:D_p_n_s_t_c_1_T_0_0_G_w_R_m_F 0
[2011/02/09 06:00:46.090] Compiling shader: recv_v:D_p_n_s_t_c_1_T_0_0_G_W_R_m_F recv_f:D_p_n_s_t_c_1_T_0_0_G_W_R_m_F 0
[2011/02/09 06:00:46.158] Loading engine.lua
[2011/02/09 06:00:46.176] Loading friction_models.lua
[2011/02/09 06:00:46.177] Loading wheel_assembly.lua
[2011/02/09 06:00:46.177] Compiling shader: recv_v:D_p_n_S_t_C_1_T_0_0_g_w_R_M_F recv_f:D_p_n_S_t_C_1_T_0_0_g_w_R_M_F 0
[2011/02/09 06:00:46.239] Compiling shader: recv_v:D_p_n_S_t_C_1_T_0_0_g_W_R_M_F recv_f:D_p_n_S_t_C_1_T_0_0_g_W_R_M_F 0
[2011/02/09 06:00:46.301] Compiling shader: recv_v:D_p_n_S_t_c_1_t_0_0_g_w_R_m_f recv_f:D_p_n_S_t_c_1_t_0_0_g_w_R_m_f 0
[2011/02/09 06:00:46.419] Compiling shader: recv_v:D_p_n_S_t_c_1_t_0_0_g_W_R_m_f recv_f:D_p_n_S_t_c_1_t_0_0_g_W_R_m_f 0
[2011/02/09 06:00:46.533] Compiling shader: recv_v:D_p_n_S_t_A_1_T_0_0_g_w_R_M_F recv_f:D_p_n_S_t_A_1_T_0_0_g_w_R_M_F 0
[2011/02/09 06:00:46.593] Compiling shader: recv_v:D_p_n_S_t_A_1_T_0_0_g_W_R_M_F recv_f:D_p_n_S_t_A_1_T_0_0_g_W_R_M_F 0
[2011/02/09 06:00:46.658] Compiling shader: recv_v:d_p_n_s_t_c_1_t_0_0_g_w_R_m_f recv_f:d_p_n_s_t_c_1_t_0_0_g_w_R_m_f 0
[2011/02/09 06:00:46.758] Compiling shader: recv_v:d_p_n_s_t_c_1_t_0_0_g_W_R_m_f recv_f:d_p_n_s_t_c_1_t_0_0_g_W_R_m_f 0
[2011/02/09 06:00:46.877] D3D9 device: 0x[04279E00] lost. Releasing D3D9 texture: c2/fat_fb/Grit Game Window/0
[2011/02/09 06:00:46.877] Released D3D9 texture: c2/fat_fb/Grit Game Window/0
[2011/02/09 06:00:46.878] D3D9 device: 0x[04279E00] lost. Releasing D3D9 texture: c2/fat_fb/Grit Game Window/1
[2011/02/09 06:00:46.878] Released D3D9 texture: c2/fat_fb/Grit Game Window/1
[2011/02/09 06:00:46.879] D3D9 device: 0x[04279E00] lost. Releasing D3D9 texture: c2/fat_fb/Grit Game Window/2
[2011/02/09 06:00:46.879] Released D3D9 texture: c2/fat_fb/Grit Game Window/2
[2011/02/09 06:00:46.879] D3D9 device: 0x[04279E00] lost. Releasing D3D9 texture: c2/fat_fb/Grit Game Window/3
[2011/02/09 06:00:46.880] Released D3D9 texture: c2/fat_fb/Grit Game Window/3
[2011/02/09 06:00:46.880] D3D9 Device 0x[04279E00] entered lost state
[2011/02/09 06:00:46.949] !!! Direct3D Device successfully restored.
[2011/02/09 06:00:46.950] D3D9 device: 0x[04279E00] was reset
[2011/02/09 06:00:46.951] /system/gfx.lua:87: OGRE EXCEPTION(3:RenderingAPIException): Cannot create D3D9 pixel shader deferred_ambient_sun_f from microcode. in D3D9GpuFragmentProgram::loadFromMicrocode at .\grit_ogre\RenderSystems\Direct3D9\src\OgreD3D9GpuProgram.cpp (line 424) while Rendering a frame (.\src\gfx.c++:2408: void __cdecl gfx_render(float,const struct Vector3 &,const struct Quaternion &))
[2011/02/09 06:00:46.952] /system/init.lua:78: f
[2011/02/09 06:00:46.952] /system/util.lua:398: executeExtended
[2011/02/09 06:00:46.953] /system/init.lua:70: func </system/init.lua:67>
[2011/02/09 06:00:46.953] [C]: xpcall
[2011/02/09 06:00:46.954] /system/init.lua:67: func </system/init.lua:36>
[2011/02/09 06:00:46.954] Removed frameCallback: GFX.frameCallback