FSAA GL_TEXTURE_2D_MULTISAMPLE?

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ChristophLGDV
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Posts: 18
Joined: Mon Jun 01, 2015 3:09 pm

FSAA GL_TEXTURE_2D_MULTISAMPLE?

Post by ChristophLGDV »

Hi,

I am currently trying to resolve a FSAA Rendertarget.
But for the life of me, I have no Idea what Anti Aliasing is actually used.

Certain sources suggest it might be Multisampling.

However when stepping through the texture creation, I never finde GL_TEXTURE_2D_MULTISAMPLE or such.

I try to resolve my FSAA render target GL Texture using GL Blitting but I cannot bind the (supposed) multisample texture.


Some insight will be highly appreciated.
Best Regards
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