Hi,
I am currently trying to resolve a FSAA Rendertarget.
But for the life of me, I have no Idea what Anti Aliasing is actually used.
Certain sources suggest it might be Multisampling.
However when stepping through the texture creation, I never finde GL_TEXTURE_2D_MULTISAMPLE or such.
I try to resolve my FSAA render target GL Texture using GL Blitting but I cannot bind the (supposed) multisample texture.
Some insight will be highly appreciated.
Best Regards
FSAA GL_TEXTURE_2D_MULTISAMPLE?
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- Gnoblar
- Posts: 18
- Joined: Mon Jun 01, 2015 3:09 pm