i had a few question with the gl3+ render sytem in version 1.10.
when i use gl3+ render system. this message is full of my log:
Code: Select all
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Object is owned by another context and may not be bound here.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusFrameBufferObject::detachDepthBuffer at line 297 for glBindFramebuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid render buffer.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusFrameBufferObject::detachDepthBuffer at line 298 for glFramebufferRenderbuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid render buffer.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusFrameBufferObject::detachDepthBuffer at line 300 for glFramebufferRenderbuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Object is owned by another context and may not be bound here.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusFrameBufferObject::attachDepthBuffer at line 272 for glBindFramebuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid render buffer.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusRenderBuffer::bindToFramebuffer at line 243 for glFramebufferRenderbuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid render buffer.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusRenderBuffer::bindToFramebuffer at line 243 for glFramebufferRenderbuffer
the most unacceptable things is, my control system can only work in renderSystenGL too.
hope some one can help me...
and in my project i use lots of compositior and i'm using deferred shading whit 4 windows.