Develop Demo whit Ogre and OpenVR for the Vive

Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
Post Reply
AltesToast
Gnoblar
Posts: 1
Joined: Tue May 17, 2016 8:02 pm

Develop Demo whit Ogre and OpenVR for the Vive

Post by AltesToast »

Hi,

I'm trying to write a demo whit Ogre and OpenVR.
I tock this project https://bitbucket.org/rajetic/ogreoculus as a template.

It helped me a lot but I still have a lot of problems.
Especially because this is my first project whit Ogre and OpenVR.

Here is a list of things I Know of I still have to do or have problems with.
1. Convert the Projection Matrix and Eye To Head matrix in the Ogre Matrix format.
2. Test if I need the Eye To Head matrix and the splitting of the screen ( I'm not sure if I have done this right so far but this is best tested when the demo is running so I will test this later).
3. Compositor on this part I'm a bit clueless. The OpenVR documentation says me I should have a loop that does the following things
while Running:
WaitGetPoses
Render Left and Right cameras
Submit Left and Right render targets
Update game logic
I think I have to do this whit the Compositor but I am neither sure of this nor do I have a clue how to do this.
Read more about that at: https://github.com/ValveSoftware/openvr ... r_Overview
4. write the actual demo (should be fairly easy when the stuff whit OpenVR is done)
5. add vive/OpenVR controller support ( including ways to change there appearance in the game ) In my understanding OpenVR renders them by itself and I have to give it the model.
6. Make everything work on Windows it seams like OpenVR is currently not working on linux ( this should change soon though ). My first attempt was on Windows but so far I couldn’t make it work.

I would be very happy if I would get some help.
Here is the link to the project: https://bitbucket.org/GamligerBrokkoli/ogre_openvr
Post Reply