I am currently looking for Ogre developers, skilled in software 3D renderering engine design. I am the TZE (The Zeus Engine)
admin and we are also trying to implent software renderer for Ogre. The thing is I am looking for a team (I cannot create something so huge by myself) for the renderer and also for the engine itself (we are 3 for now).
The idea to create a software renderer is quite simple. We will create a renderer that won't be super fast but will enable any computer to show Ogre scene. Because TZE is not only for games but also simulations, we could create non-realtime simulations with high precision calculations (64-bit) using the software renderer. I also hope the renderer will be quick enough for realtime but if it won't be it still won't be useless.