Full CAD with Ogre

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.

Full CAD with Ogre

Postby NZ_ » Thu Sep 07, 2017 4:29 am

Hello all

We have new stable version of KernelCAD: http://www.dynoinsight.com/ProDown.htm. It is the second one with Ogre as the rendering engine. It is based on Ogre 1.10. We plan to upgrade it in the next KC version.

Source code with minor modifications is available in the third party zip on the page. So it is modifiable. KC will run OK on top of it.

Even if you do not really need to handle geometry or do things like Boolean operations or STEP import, 3D debugger http://www.dynoinsight.com/3DBugger.htm should be useful for debugging any 3D application, not necessary KC or Ogre based. It can dump 3D objects or any geometry related info while you are stepping through your code in debugger

The birds eye view http://www.dynoinsight.com/Help/Compone ... View1.aspx should also be handy for debugging 3D navigation. It shows the scene with the frustum, window, screen, etc.

Thanks a lot to Ogre team for the awesome software

Nick Zubchenko
DInsight
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Re: Full CAD with Ogre

Postby NZ_ » Wed Sep 20, 2017 12:05 am

Ogre Bridge sample http://www.dynoinsight.com/Help/VC/OgreBridge.aspx demoes Ogre code modifications and direct access from the application

In case you are familiar with Open Cascade parametric modeller the ITechnology_DG interface http://www.dynoinsight.com/Help/Interface/Misc/ITechnology_DG.aspx can be used to work with it directly (OCCT Bridge sample). KC in the case can stay in background without a window and work as an adaptor

Nick
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