FSLManager, easy sound implementation in OGRE

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smernesto
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Post by smernesto »

Then, you recommend OgreAL :? , Anybody has a port of OgreAL to C# and Mogre?
Magistr
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Post by Magistr »

I am download FreeSLv25.zip and OgreSound.zip files and I can't find
FreeSL.h file.
How to find it?
Tom.Amundsen
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Post by Tom.Amundsen »

Has anyone made a .vcproj and .sln for those of us who are lazy?
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Post by DarkHorizon »

smernesto wrote:Then, you recommend OgreAL :? , Anybody has a port of OgreAL to C# and Mogre?
http://www.ogre3d.org/wiki/index.php/MogreFreeSL
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smernesto
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Post by smernesto »

MogreFreeSL is not a port of OgreAL.
jonnys
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Post by jonnys »

Sorry to start up an old topic; but does anybody have an updated link to the source of this project? Also should it be used because it is deprecated?
jonnys
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Post by jonnys »

Another question which is better FreeSL or OgreAL?
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pianoman
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Re: FSLManager, easy sound implementation in OGRE

Post by pianoman »

Hey guys, I can't find the FreeSL Ogre wrapper anywhere. Those two links in the first post no longer work, and the link from the author's page goes to this forum thread. I found FreeSL and Mogre FreeSL but not Ogre FreeSL. Anyone know where it is? :?:
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Re: FSLManager, easy sound implementation in OGRE

Post by jacmoe »

AFAIK, FreeSL was written for OpenFrag. I don't think you need a wrapper for it, just use it directly. :)
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pianoman
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Re: FSLManager, easy sound implementation in OGRE

Post by pianoman »

Oops, I didn't mean a wrapper, but rather the sound manager--"FSLSoundManager" and other classes--as mentioned in the first post in this thread--"Hi everyone, I made a sound manager using FreeSL, it' an easy way to implent sound...".

The links for the download (e.g. http://www.mediamax.com/jomunoz/Hosted/OgreSound.zip ) no longer works :( . Any idea where it can be downloaded now? :?:

Also, anyone know how often FSLUpdate must be called? :?: ("once per frame", but a frame could take as long as a second in a graphics choke). I noticed there is an auto update, but it uses Win32's thread API (CreateThread, etc), which also makes me wonder if the lib is cross platform :?: .
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