FSLManager, easy sound implementation in OGRE
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- Gnoblar
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- Kobold
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http://www.ogre3d.org/wiki/index.php/MogreFreeSLsmernesto wrote:Then, you recommend OgreAL , Anybody has a port of OgreAL to C# and Mogre?
- pianoman
- Halfling
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Re: FSLManager, easy sound implementation in OGRE
Hey guys, I can't find the FreeSL Ogre wrapper anywhere. Those two links in the first post no longer work, and the link from the author's page goes to this forum thread. I found FreeSL and Mogre FreeSL but not Ogre FreeSL. Anyone know where it is?
- jacmoe
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Re: FSLManager, easy sound implementation in OGRE
AFAIK, FreeSL was written for OpenFrag. I don't think you need a wrapper for it, just use it directly.
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- pianoman
- Halfling
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Re: FSLManager, easy sound implementation in OGRE
Oops, I didn't mean a wrapper, but rather the sound manager--"FSLSoundManager" and other classes--as mentioned in the first post in this thread--"Hi everyone, I made a sound manager using FreeSL, it' an easy way to implent sound...".
The links for the download (e.g. http://www.mediamax.com/jomunoz/Hosted/OgreSound.zip ) no longer works . Any idea where it can be downloaded now?
Also, anyone know how often FSLUpdate must be called? ("once per frame", but a frame could take as long as a second in a graphics choke). I noticed there is an auto update, but it uses Win32's thread API (CreateThread, etc), which also makes me wonder if the lib is cross platform .
The links for the download (e.g. http://www.mediamax.com/jomunoz/Hosted/OgreSound.zip ) no longer works . Any idea where it can be downloaded now?
Also, anyone know how often FSLUpdate must be called? ("once per frame", but a frame could take as long as a second in a graphics choke). I noticed there is an auto update, but it uses Win32's thread API (CreateThread, etc), which also makes me wonder if the lib is cross platform .