Here is a first version of OGEd - Open Game Editor.
Even if OGEd stands for Open Game Editor the first version will concentrate on being an Ogre Resource Editor.
Then it will evolve into an OGE Editor before becoming a true versatile Open Game Editor
It only begins to be usable: many features are not implemented.
But the skeleton is ready.
There is still a lot of work and -as all of use- the limiting factor is time hence no timetable will be done.
So any help would be appreciated.
Features planned for the 0.1 version:
- Sourceforge, dual license (LGPL & commercial like Ogre)
- Cross platform
- wxWidgets based
- Workspace & projects saving/loading
- Ogre material resources editing (material scripts, texture, ...)
* Loading & saving
* Text/script editor
* CallTips
* Syntax & parenthesis highlight - Ogre WYSIWHG visualisation
* Move, rotation
* Autoscaling
* Lights
* XYZ views
Of course, the binary will lag behind the cvs code.
Instructions: See the Readme.txt file in the root folder.
Limitations:
- Texture must be loaded before the material. Remove and reload a material if you forgot.
- No test yet if you load twice a resource -> segfault
- Only few of the properties can be modified (the hocks are not finished)
* Development Status http://www.opengameengine.org/wiki/inde ... ent_Status
* Building & download http://www.opengameengine.org/wiki/inde ... rom_Source
* TODOs and issues http://www.opengameengine.org/wiki/inde ... =OGEd_TODO
I hope you enjoy it
Steven 'lazalong' Gay