then i receive the hikari callback where i process to see if it is time to change the state
after calling change state, the statemanager calls the exit method of the current state.
after doing that, the game manager calls the second state's enter method where it is initialize the second state, there i have another flash UI, that also gets initialized
after all that ther is no error, and when it gets back to the point of origin which is the mouse released call back
and the vc++ 9 express throws an exception
any ideas of how should i manage hikari in order to stop this?,,, hellP!!Unhandled exception at 0x003d2c2b in prototipov1.1.exe: 0xC0000005: Access violation reading location 0xbaadf00d.
thanks in advice.