OgrePhysX - added destruction + Demo
-
- Greenskin
- Posts: 146
- Joined: Mon Jan 10, 2011 7:39 pm
- x 9
Re: OgrePhysX - added destruction + Demo
BTW: Here is a little Raptor clone http://www.youtube.com/watch?v=961EVspCiOY written by me using OGRE+OgrePhysX.
-
- Greenskin
- Posts: 122
- Joined: Fri Jan 20, 2012 6:44 pm
- Location: Russia,Moscow
- x 1
Re: OgrePhysX - added destruction + Demo
somebody tried fix ragdoll?
-
- Gnoblar
- Posts: 2
- Joined: Wed Oct 08, 2014 1:37 pm
Re: OgrePhysX - added destruction + Demo
I extended OgrePhysX to support batched geometry. This allows me to produce plenty of destructible objects at the same time. I already requested a pull request to Shtuka.
Here the link to my fork and changes on bitbucket:
https://bitbucket.org/Emperor2k3/ogrephysx/
I would appreciate each bug report regarding the batching feature!
Regards!
Here the link to my fork and changes on bitbucket:
https://bitbucket.org/Emperor2k3/ogrephysx/
I would appreciate each bug report regarding the batching feature!
Regards!
-
- Gnoblar
- Posts: 2
- Joined: Wed Oct 08, 2014 1:37 pm
Re: OgrePhysX - added destruction + Demo
I would try because i am also interested in that stuff. Do you have any proper sample mesh with bones which i can use for testing?nickG wrote:somebody tried fix ragdoll?