Yes, such an option should be available. It's on my todo list. However, my favourite solution is still having a database connection for the materials.saluk wrote:What I was refering to was an option to be able to export to seperate material files based on what objects I'm exporting.
Thank you reporting this issue. I had the false impression that this was already fixed.saluk wrote:Another issue I have is not being able to combine vertex coloring with uv textures.
It seems that Blender's materials system is going to change significantly with Blender 2.43. Therefore, I will probably have to recode large parts of the material export anyway. Unfortunately, I'm extremely short on spare time, at least until July next year, so any help is very welcome. The design goals are simple:
- pluggable
- the exported material should look as close as possible to the material displayed in Blender
- do not reproduce functionality of Blender in the exporter
- no additional conventions on Blender objects (e.g. naming conventions) in the default plug
- no workarounds for BPy, patch BPy itself instead