Body For The Ogre Head
- oddrose
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- DragonSnail
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Looking absolutly great!
I'd find it a bit more funny if his belly sort of hangs over his belt...
(and maybe later treat him with an extra bone so that it can bounce a bit when running - like a huge mono breast ^^ )
edit: just saw the date.. maybe its a bit too late?
what are your plans on continuing this work?
do you have time to finish him (like with rig + anims and so?)
I'd find it a bit more funny if his belly sort of hangs over his belt...
(and maybe later treat him with an extra bone so that it can bounce a bit when running - like a huge mono breast ^^ )
edit: just saw the date.. maybe its a bit too late?
what are your plans on continuing this work?
do you have time to finish him (like with rig + anims and so?)
- DragonSnail
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- DragonSnail
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Yay! Finally I have something to show off - the walk cycle of the ogre!
http://www.youtube.com/watch?v=Dqjnn0AiiEc
Crits and helpful comments welcome, though keep in mind that I'm not the worlds best animator and there is a limit to what I can do... however, it can only get better, so let me know what you think!
The DragonSnail
http://www.youtube.com/watch?v=Dqjnn0AiiEc
Crits and helpful comments welcome, though keep in mind that I'm not the worlds best animator and there is a limit to what I can do... however, it can only get better, so let me know what you think!
The DragonSnail
- Kentamanos
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- ajs15822
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- jacmoe
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WOW!DragonSnail wrote:Hah, thought I was dead, did ya?! Nope, I just added an armature to the ogre and will post updates as soon as I have something for you to look at. Sorry for the long absence - moving cross country borders proved to be trickier than expected.
That's some great news! Something is happening here!
/* Less noise. More signal. */
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- syd
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That is cool!
I can see this model walking in a dense forest, with Paged Landscape
I know how hard it is to make moves that looks natural; this one is really not far, the only thing I noticed is there is something "asynchronous" with the feet, I don't know if you see what I mean. In the cycle, there's one part smooth, the other one too quick. i'm sure you've already noticed it =)
the rest looks pretty damn good
great job
I can see this model walking in a dense forest, with Paged Landscape
I know how hard it is to make moves that looks natural; this one is really not far, the only thing I noticed is there is something "asynchronous" with the feet, I don't know if you see what I mean. In the cycle, there's one part smooth, the other one too quick. i'm sure you've already noticed it =)
the rest looks pretty damn good
great job
- DragonSnail
- Kobold
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Thanks for the feedback, guys, I really appreciate it! I have edited the walkcycle though not made another fraps of it yet - be patient, I'll post it as soon as it's done.
For now, here is a fraps with idle animations - simple breathing, butt-scratch and turning head. I'm especially fond of the eartwitching...
http://www.youtube.com/watch?v=0E_2ibQRsMc
The DragonSnail
For now, here is a fraps with idle animations - simple breathing, butt-scratch and turning head. I'm especially fond of the eartwitching...
http://www.youtube.com/watch?v=0E_2ibQRsMc
The DragonSnail
- spacegaier
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Very nice! I love it, especially the scratching at the ******
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Well ??
Any news ?
Any news ?
/* Less noise. More signal. */
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