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Anyway, I think I have my first feature request:
At the moment animations look a bit jerky, since interpolation between keyframes is basically linear. I would really appreciate it, if I could write bezier handles into the .skeleton.xml file and OGRE would interpolate accordingly.

sinbad wrote:Actually OGRE can interpolate keyframes using splines already

sinbad wrote:I'd have to see an example of the benefits it can bring, I don't see how calculating a bezier automatically from the keyframes will differ substantially in effect from calculating a catmull-rom spline like the IM_SPLINE mode does...

sinbad wrote:I'm willing to be proven wrong though, just show me an example

Aglanor wrote:There's something I don't understand atm, and it is how do you separate a mesh into submeshes according to the material. I know that blender materials are assigned to each face, what is the procedure you do to to separate then to sub-meshes (I have oogled at the code but I can't really grasp it).
# materials of the object
# note: ogre assigns different textures and different facemodes
# to different materials
objectMaterialDict = {}
# faces assign to objectMaterial keys
objectMaterialFacesDict = {}
Anonymous wrote:is there somewhere else I can get this script?

Anonymous wrote:I have had some troubles with blender exports as I am using the newest version of blender and it seems to have very limited python libraries.

<mesh>
<submeshes>
</submeshes>
</mesh>
Anonymous wrote:I finally got it to work inside Blender, nice functional GUI btw!, but the files exported are almost empty?

I guess you neither gave your mesh a material nor a texture. Just go the material buttons (F5) and press "new" while your mesh is selected.

groggy wrote:1.Can the script export "raw" splines/curves? (Usage would mostly be cameratracks I guess.)
2.Would there be any way to support the game support? This might be a feature better integrated into an Ogre framework dependent exporter, than a generic, but it would be really cool!

rogma wrote:first I have
"error in normalize" when I select material export and no error message when I do not select material export


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