Blender 2.49 export-noob needs help!!!!!!!!

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Blender 2.49 export-noob needs help!!!!!!!!

Postby masfilip » Sun Feb 12, 2012 9:00 pm

Hi,
I made few meshes and I want to get them into game Rigs of Rods. How can I get them to the game with material, which I can see in render? For example shiny materials, chrome and lot of this nice materials. Please help!
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Re: Blender 2.49 export-noob needs help!!!!!!!!

Postby LiMuBei » Thu Feb 23, 2012 11:10 am

The 2.49 exporter only does basic material exporting I think. So you should probably upgrade to the latest exporter for 2.62 (from hartsantler) which does produce some more fancy material scripts. Alternatively you can pimp the exporter generated material scripts yourself, for which you'll need to study this. Really fancy stuff though can only be done using shaders which means opening up a completely new pandora's box I'm afraid :)
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Re: Blender 2.49 export-noob needs help!!!!!!!!

Postby duststorm » Thu Feb 23, 2012 12:25 pm

I never really found material export with old blender exporter very useful.
Just tweak the material files yourself.

For anything more fancy, or even for shiny objects to look convincing you will probably need shaders. Starting with pixel-precise phong shaders.
Shiny things with per-vertex lighting just look like crap.

An example:
Gouraud: Image
Phong: Image
(source: http://www.cgsociety.org/index.php/CGSF ... beginnings)

or
Gouraud: Image
Phong: Image
(source: http://www.lighthouse3d.com/tutorials/g ... per-pixel/)

Without shaders (fixed function pipeline) you only have gouraud shading. Phong can only be achieved with shaders.
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