I currently have models exported from 3DS Max using Ogre Max. I have a set of animations for these models. The problem is when Ogre loads the mesh file, the animations are all contained in one AnimationState. It's like Ogre isn't recognizing that there are multiple animations and it's just lumping them in to one timeline. Is there a way to export the animations so that I can retrieve them in app like I'm currently doing:
Normally in ogremax you model all the animations in a sequence (it sounds like you have that part) then mark the start and end frame number of each state and put in their names. This is done in the object properties window in the mesh animation tab: http://www.ogremax.com/Documents/OgreMa ... ation.html
You need to use the Add button in the lower half of the dialog to create animation states for the object.