Blender importer [WIP]
- haffax
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- haffax
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Fixed in CVS now.
Till anon CVS gets synchronised here is the script again: http://www.rafb.net/paste/results/Lh90gd31.txt
Till anon CVS gets synchronised here is the script again: http://www.rafb.net/paste/results/Lh90gd31.txt
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- Greenskin
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- haffax
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- Gnoll
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Or just download and install the Python setup and it will do it for ya:
http://www.python.org/download/
http://www.python.org/download/
- haffax
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- haffax
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Soon. I have a bit time again now. But I have to use it on two projects, and Blender Importer doesn't come first here. I can't give you a specific date though. Some of my test skeletons are imported correctly right now, some are not. I still have to figure out why. And then I have to do the vertex group assignmenment, whic is not even started.
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- Gnoll
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Ok just so you know, we use your nice importer/exporter a lot for our game.
http://www.gamedev.net/columns/spotlight/sector13/
http://www.gamedev.net/columns/spotlight/sector13/
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- Gnoll
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- haffax
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- Greenskin
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There is another import script for Blender made by D-Man. I haven't tested the script yet.
Here is an article on blendernation: http://www.blendernation.com/2006/04/26 ... -importer/
Here is an article on blendernation: http://www.blendernation.com/2006/04/26 ... -importer/
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- Gnoblar
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Here is the last file.
http://people.freenet.de/3-D-Man-Zone/d ... mporter.py
I have added an GUI to my importer.
PS: dont wonder about my username here but "D-Man" wasn't allowed because somebody else is using that name right here I think.
But 'D-Man' is my username at http://blenderartists.org/forum/
http://people.freenet.de/3-D-Man-Zone/d ... mporter.py
I have added an GUI to my importer.
PS: dont wonder about my username here but "D-Man" wasn't allowed because somebody else is using that name right here I think.
But 'D-Man' is my username at http://blenderartists.org/forum/
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- Gnoll
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- haffax
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- jacmoe
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The only importer I can get, is version 0.4 05/11/05, which doesn't import skeletons - do you have any newer, Haffax?
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- haffax
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Fair enough, didn't mean to rush you!
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- haffax
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lf3thn4d, sorry have hands full with getting Rastullahs Lockenpracht techdemo2 out of the door. I haven't touched the importer in a while and I even didn't come around yet to test, whether the script works in Blender 2.42.
Did you try 3dmanzone's script, he posted a few posts above, it supports skeleton import.
Did you try 3dmanzone's script, he posted a few posts above, it supports skeleton import.