Hi,
So, my mipmap transitions seem to happen way too agressively, and textures get too blurry too soon. Overall, worse than it should be without anisotropic filtering. However, I can't for the life of me figure out how to get the mipmapping transitions to occur further away either through the api docs or the trusty forum search. The transitions are normal in other 3d apps, so it doesn't seem to be a driver setting issue. Note that I don't mean the lod bias between material transitions. Can anyone point me in the right direction?
Much appreciated,
-Eric





