The Blob

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!

Postby madmax » Sun May 28, 2006 1:36 pm

Bravo, Oogst!!! [img]http://smilies.sofrayt.com/^/aiw/clapping.gif[/img]
It's amazing - both idea and realisation! :lol:
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Postby Oogst » Mon May 29, 2006 6:33 pm

Kezzer wrote:Will the source be available for it or not? :)

I don't think so. We can use this source if we want to start our own company one day as the basis for projects and I don't think releasing this source would be a good idea for our chances then. Now our own company is pure daydreaming of course, but still... ;)
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Postby ahmedali » Tue May 30, 2006 2:00 pm

I havent played the demo but the screens just made me smile :D. Very good, indeed. You guys have good inspirations.
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Postby luckless666 » Tue May 30, 2006 2:08 pm

Oogst wrote:
Kezzer wrote:Will the source be available for it or not? :)

I don't think so. We can use this source if we want to start our own company one day as the basis for projects and I don't think releasing this source would be a good idea for our chances then. Now our own company is pure daydreaming of course, but still... ;)


I'm pretty sure every company was a dream once upon a time. Keep up the good work, I love its simplicity and, well, wacky gameplay. :D
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Postby Oogst » Sat Jun 03, 2006 3:34 pm

Woei, we're about finished! Some final bugfixes are on the roll still and then by the end of June I expect the game will be online (we will be working on it for some two more days, the rest of the time is mainly waiting for the official presentation). Some screenshots of the definite look of the game:

Image

Image

Image

Image

I'll post an update when all of you can play this!

(If you think there is not enough colour in the screenshots, then you will have to play the game yourself and colour everything, because that is up to the player and I was too lazy to do it on the entire city right now ;)).
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Postby danharibo » Sat Jun 03, 2006 4:10 pm

hehe 8)
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Postby rUmbl3 » Sat Jun 03, 2006 4:52 pm

wow :)

i am really looking forward to play your game ... seems like lot of fun

but i got one question: are you doing some kind of ranking? like points for painting some things or sth like? maybe vote on screenshots of painted cities?
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Postby MadHed » Sun Jun 04, 2006 3:18 pm

this looks really funny, keep up the great work. :D :mrgreen:
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Postby sinbad » Sun Jun 04, 2006 5:37 pm

Haha, it's looking great. Let me know when you're done, I'd love to have 9 or so full-size shots to put in the featured projects area.
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Postby walaber » Sun Jun 04, 2006 6:12 pm

those shots look fantastic!! can't wait to play it!
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Postby Oogst » Mon Jun 05, 2006 9:00 am

rUmbl3 wrote:...but i got one question: are you doing some kind of ranking? like points for painting some things or sth like? maybe vote on screenshots of painted cities?

We have a highscore-list, actually. The player gets points for every object he paints for the first time and extra points for the landmark buildings (which are harder to paint). Also, when all landmarks have been painted and/or all hidden coins have been collected, extra points are given. That would make for a fixed maximum amount of points, because there is a certain amount of things to do and no way to go game over, so we also added a combo-system: if you score very fast, extra points are rewarded. The speed required to continue the combo increases with every hit, so that is the way to really score.
sinbad wrote:Haha, it's looking great. Let me know when you're done, I'd love to have 9 or so full-size shots to put in the featured projects area.

Sure, I'd be proud to make some when its fully finished!
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Postby Oogst » Mon Jun 19, 2006 3:58 pm

Everyone is invited to come play The Blob at the "Dag van de Architectuur" ("Architecture Day") next Saturday in Utrecht in The Netherlands. In the Infocenter next to the Mediamarkt in Hoog Catherijne (Gildenkwartier 193), the game will be playable from approximately 11.30 to 17.00. Free CD's of our game will be distributed.

Now I do not suppose anyone is actually going to come, but still, you are all invited! ;)

The download-version will hopefully be available then as well. I will post a link as soon as it is!
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Postby Jerky » Mon Jun 19, 2006 7:10 pm

Looking forward to it. Congrats and good luck.
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Postby tillhm » Mon Jun 19, 2006 8:04 pm

Great work, but it's a long way from the south of Germany to the Netherlands. Especially as a pupil :D
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Postby jacmoe » Mon Jun 19, 2006 8:06 pm

Whatever became of the art of hitch-hiking? :)
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Postby SuprChikn » Tue Jun 20, 2006 2:33 am

It's even further from Melbourne, Australia ;)
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Postby Oogst » Fri Jun 30, 2006 3:59 pm

Image

Woei, The Blob is downloadable now! I really hope many people are going to play this. :D

De Blob - Dutch version, 97mb
The Blob - English version, 97mb

De Blob - Dutch version, 97mb - MIRROR 1:
http://binnenstad.hku.nl/Release/De%20B ... Nederlands).exe
The Blob - English version, 97mb - MIRROR 1:
http://binnenstad.hku.nl/Release/The%20Blob%20(English).exe

The minimum system requirements for a nice framerate are about a 2ghz processor and 512mb RAM.

The Blob was made for the information centre about the changes that are going to happen in the station area of the Dutch city of Utrecht. Click for their website. The station and many other parts of the area are going to be completely rebuild, some roads are even going to be canals! The Blob plays in this new station area as it will be in 15 years.

A few more screenshots:

Image

Image

Image

Image

This is the team that made The Blob:

Jasper Koning: project lead/level designer/artist
Fabian Akker: lead level designer
David Vink: sound designer/level designer
Gijs Hermans: lead artist
Ralph Rademakers: artist
Fahrang Namdar: artist
Huub van Summeren: artist
Olaf Jansen: programmer
Joost van Dongen: lead programmer

And our supervisor from school: JP van Seventer

The Blob was made using Ogre for graphics, FMOD for audio, ODE for physics and collision detection, 3D Studio MAX for modelling, Photoshop for texturing and Reason and Sound Forge for audio.
Last edited by Oogst on Sat Jul 01, 2006 11:04 am, edited 1 time in total.
blog.oogst3d.net: my dev blog and portfolio
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Cello Fortress: mixing game and live cello performance
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Postby eugen » Fri Jun 30, 2006 5:05 pm

cool! let's see :)
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Postby sinbad » Fri Jun 30, 2006 5:31 pm

I have to say, that is absolute quality. Fantastic job, I enjoyed playing it for quite a while :)

You did the city really well, it's really dense and packed, and all the little things like the animation on the people in the street, the way the buildings transition when painted, the way the blob changes shape when being blown up in the air, the sound, it's all very good indeed. Excellent work!
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Postby eugen » Fri Jun 30, 2006 5:38 pm

amazing achievement ... great work!
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Postby haffax » Fri Jun 30, 2006 6:52 pm

Wow, this is just great. This game looks and feels extremely professional. No glitches whatsoever, smooth gameplay (took me a while to figure it out, but I got it ;) ) and smooth graphics. And the game runs fine on my not so powerful system, was a bit surprised about this, since the city is pretty big.

Fabulous work. :D
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Postby eugen » Fri Jun 30, 2006 7:42 pm

I'm interested on how did u implement the colouring of the buildings and the other objects when hit?! the process look so natural and well done
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Postby DWORD » Fri Jun 30, 2006 11:23 pm

Just tried the game, and I must say you've done a really great job! :D It looks very good, runs very smooth and is intuitive.
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Postby nfz » Sat Jul 01, 2006 1:42 am

Excellent Job, and I learned alot about the new city layout after playing for over an hour :D . Ran very smooth on my AMD Athlon XP 2000+ with ATI 9600XT at 1024x768 (DX9) with avg fps of 58.
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Postby Jerky » Sat Jul 01, 2006 8:47 am

I only have a 9700 Pro and I was playing at 1280x1024 no problems.

Oogst, that is completely awesome. My nieces and nephews are coming over this weekend and now I know what I am going to have them play. Not only did I have fun, but I bet everyone can have fun playing this.

Extremely well done. Congrats on the milestone. You guys should be proud.
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