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I think you are jumping to conclusions a bit.If it shows up fine in the Mesh Viewer (whatever one you're using) and doesn't show up in Blink3d, that would make it a problem with Blink3D wouldn't it?
material test01
{
technique
{
pass
{
diffuse 1.0 0.529411764705882 0.176470588235294 1.0
}
}
}material test01
{
technique
{
pass
{
ambient 1.0 0.529411764705882 0.176470588235294 1.0
diffuse 1.0 0.529411764705882 0.176470588235294 1.0
}
}
}

Kojack wrote:The problem is that sketchup stores entity transformations as 4x4 matrices, and it allows negative scaling (to mirror meshes). Dot scene and ofusion require position / orientation / scale as seperate components, and I can't find a way to extract negative scales (they instead just stuff up the orientations) reliably.
There's 4 options:
- Pretend nobody will drag the mouse in the wrong direction while using the scale tool, and just hope for the best. (But even the built in samples in sketchup use negative scales to mirror halves of objects)

jacmoe wrote:I believe it's all in ogreaddons!

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