Body For The Ogre Head
- DragonSnail
- Kobold
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Body For The Ogre Head
After my BF promised me enough sushi and chocolate I gave in and started making a body for the ogre head.
Im not a very experienced modeler and so far I have only worked with low poly models, but if there is enough interest in this I might be persuaded to do a high poly out of him in the end. This is what the model looks like so far - with the imported, unchanged ogre head mesh:
And here is the 3D plan:
Please let me know if there are any glaring errors, so I can improve the mesh, and if there is interest in me finishing this project (texturing, animating etc) or if I am wasting my time!
The DragonSnail
Im not a very experienced modeler and so far I have only worked with low poly models, but if there is enough interest in this I might be persuaded to do a high poly out of him in the end. This is what the model looks like so far - with the imported, unchanged ogre head mesh:
And here is the 3D plan:
Please let me know if there are any glaring errors, so I can improve the mesh, and if there is interest in me finishing this project (texturing, animating etc) or if I am wasting my time!
The DragonSnail
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I'd love to see this body Ogre'd!
Critique: While I think Ogre has a round body most probably, I think a light bulb shaped one would be to go too far..
I chose Ogre because it's potent and feature rich, without being bloated.
Strong and big, definately. But bloated? Nah..
But, never mind.
I tried rolling my own Ogre body once, and I made it all too skinny and human like - I like yours better.
Critique: While I think Ogre has a round body most probably, I think a light bulb shaped one would be to go too far..
I chose Ogre because it's potent and feature rich, without being bloated.
Strong and big, definately. But bloated? Nah..
But, never mind.
I tried rolling my own Ogre body once, and I made it all too skinny and human like - I like yours better.
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- DragonSnail
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Such a charasteristic head deserves a charasteristic body! Im afraid that if I where to make him any more realistic it will only look ridiculous, since the head is so cartoony. Besides, the pearshape of the head encourages a pearshaped body, so I believe they fit each other. And Ogre IS fun to work with - no one will be able to look at this guy without cracking a smile! He will let everyone know that people here have a sense of humor.
Well, seriously... rather that than a war-ogre, no?
The DragonSnail
Well, seriously... rather that than a war-ogre, no?
The DragonSnail
- Aladrin
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$.02...
While I agree that the body should be pear-shaped, I think it's too exaggerated... (The drawing looks right, but the model looks bloated... Even though I know they are the same intellectually.)
Just my opinion
Edit: Looking again, I wonder if it's not actually the feet that are making the difference? The ones in the drawing are larger, and more defined.
While I agree that the body should be pear-shaped, I think it's too exaggerated... (The drawing looks right, but the model looks bloated... Even though I know they are the same intellectually.)
Just my opinion
Edit: Looking again, I wonder if it's not actually the feet that are making the difference? The ones in the drawing are larger, and more defined.
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Who ate all the pi's ?
Excellant DragonSnail, I cant wait to see old Ergo transformed from a disembodied head to a full character!
I must agree that since the Ogre head is very cartoony and exaggerated then the body must be so too. Your 3d plan sketch looks spot on to me. Good luck and please continue this to the end!
(By the way, I think there is another post round here where the head has been souped up...maybe use that as a base?)
Excellant DragonSnail, I cant wait to see old Ergo transformed from a disembodied head to a full character!
I must agree that since the Ogre head is very cartoony and exaggerated then the body must be so too. Your 3d plan sketch looks spot on to me. Good luck and please continue this to the end!
(By the way, I think there is another post round here where the head has been souped up...maybe use that as a base?)
- DragonSnail
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Oh, the feet are far from ready! But I wanted to see if there was interest in the model before I put too much time in it, so I posted what I have to show at the moment. Anyway, Ill experiment a bit and see if what I come up with, and if perhaps the texture will make it less "bloated". Personally, I love the thought of making his big belly bounce at every step, but thats just me.Aladrin wrote:Looking again, I wonder if it's not actually the feet that are making the difference? The ones in the drawing are larger, and more defined.
I think I would rather soup it down than up, since Im more comfy with low poly modeling than high poly. But lets see, Im still learning, and some day I guess I have to learn high poly modeling as well. Might as well be now!(By the way, I think there is another post round here where the head has been souped up...maybe use that as a base?)
The DragonSnail
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i agree with others about the ogre should look large and round, your drawing looks great, but i agree too that the 3d model looks a bit too big/round.
although thats coming from me who can only do programmer art
now that blender 2.43 is out, it has the sculpt mode so you can easily take the low poly model (which is a good base) and add subdivison levels and sculpt on the high poly version. i dont know if you can create a normal map from that yet though
although thats coming from me who can only do programmer art
now that blender 2.43 is out, it has the sculpt mode so you can easily take the low poly model (which is a good base) and add subdivison levels and sculpt on the high poly version. i dont know if you can create a normal map from that yet though
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i remember i've seen OgreHead with Body on NVidia or ATI Whitepaper, but... not sure which one...
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GPU Gems 2 - Ch. 15: Blueprint Rendering and "Sketchy Drawings"
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GPU Gems 2 - Ch. 15: Blueprint Rendering and "Sketchy Drawings"
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In this thread http://www.ogre3d.org/phpBB2/viewtopic.php?t=28565
you can find links to the original body.
If you dont know already.
you can find links to the original body.
If you dont know already.
- DragonSnail
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No, I didnt know there was an original body to the head, but looking at it, my own model isnt far off. Only, mine doesnt have half of the polys the original does...
Not sure it makes sense for me to continue modeling on this, if the community here will sooner or later buy in the original model, but its still an opportunity for me to learn, so Ill go on for now. I have tried to keep strictly to quads, but Im sure there is a sneaky tri or two at some places, still. Anyway, small update... Im working in more details as I go:
Dont mind those hands, they look like shovels at the moment. It will be my first try to model hands, since earlier I have only done low poly game models and the like with, simply, shovel hands! Currently trying to think up the best way to model them.. or Ill look for a tutorial.
The DragonSnail
Not sure it makes sense for me to continue modeling on this, if the community here will sooner or later buy in the original model, but its still an opportunity for me to learn, so Ill go on for now. I have tried to keep strictly to quads, but Im sure there is a sneaky tri or two at some places, still. Anyway, small update... Im working in more details as I go:
Dont mind those hands, they look like shovels at the moment. It will be my first try to model hands, since earlier I have only done low poly game models and the like with, simply, shovel hands! Currently trying to think up the best way to model them.. or Ill look for a tutorial.
The DragonSnail
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There's always been lots of talk about this, and very little action, so I think you're safe to continue.DragonSnail wrote:Not sure it makes sense for me to continue modeling on this, if the community here will sooner or later buy in the original model, but its still an opportunity for me to learn, so Ill go on for now.
Anyway, it's looking good - my only concern is the hips. I don't think they will deform well when animated. It will look like he's waddling.
- Aladrin
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Yeah, I think it's probably pretty safe to assume we're not gonna ante up for the original model. Personally, I don't like the original... I think this, and the one in the other thread, are both much better.Ajare wrote: There's always been lots of talk about this, and very little action, so I think you're safe to continue.
Anyway, it's looking good - my only concern is the hips. I don't think they will deform well when animated. It will look like he's waddling.
As for the waddle... Yeah, he's large enough that he needs a waddle. Ogre's aren't real concerned with how pretty they look, or if someone thinks they walk funny.
- DragonSnail
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Sorry for the lack of updates - those hands really eluded me, and I think its safe to assume I will need to fine-tune them a lot more. But for now, I started texturing, just to see what he will be like. Keep in mind, this is just the start... by no means will the seems be that ugly!
So, even if theres lots of stuff left to do, I figured a little update couldn't hurt, just so you know I haven't abandoned the project!
Currently I'm busy making quads of the tris in the ogre head, and thats as boring a job as I have ever had. Only the ears left now! >_<
The DragonSnail
So, even if theres lots of stuff left to do, I figured a little update couldn't hurt, just so you know I haven't abandoned the project!
Currently I'm busy making quads of the tris in the ogre head, and thats as boring a job as I have ever had. Only the ears left now! >_<
The DragonSnail
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Wow! Holy Wow!
Splendid work you're doing here!
I like him, I really do! Please, keep it up!
Splendid work you're doing here!
I like him, I really do! Please, keep it up!
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