(I've added some screenshots on my first post)
Thanks for your comments. A few answers:
I guess it's the application available in self service in the Nantes's History Museum in the castle?
Yes, that's it
Did you use the octree scene manager?
We have used the basic scene manager with a custom hierarchy behavior (attach/detach nodes and load/unload resources in order to leverage the display processing)
How did you split the models(meshes) for efficient culling?
The meshes have been manualy splited during the production stage. We have made a custom workflow under XSI Softimage in order to quickly setup a district. Now, we have made a custom tool under XSI in order to split a mesh following a grid criteria.
It must have taken ages to produce all those assets!
Yes, it was a big/long project since we have started to develop the custom workflow under XSI Softimage using Ogre, then we have started to produce assets, and we have validated each assets with historians and museum conservators keeping in mind the realtime constraints. The length of this project was near 18 months (2~8 person team).
Are you planning on adding further interactivity or will it be a more on-rails with tour guide sort of affair?
The aim of this project was to provide to the user a "moment of relaxation"during its visit of museum: there is no text, no information, only a 3D restitution. A different version is scheduled with newer functionalities
in a different room.
Using anisotropic filtering should fix this
You're right, we have to increase the quality of the texture filtering and try the anisotropic filtering.
The only thing which wasn't perfect in the video were the grass
Yes, the trees and grass need to be improved. In fact, "organic rendering" is the next challenge for us.