A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
dudeabot
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by dudeabot » Fri Mar 06, 2009 2:56 pm
Last edited by
dudeabot on Tue Aug 03, 2010 1:41 pm, edited 11 times in total.
KungFooMasta
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by KungFooMasta » Fri Mar 06, 2009 8:10 pm
Looking good. Are the grid sections 1 meter in width/depth? Is it using a manual object, or how did you go about creating the grid?
dudeabot
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by dudeabot » Fri Mar 06, 2009 8:50 pm
Looking good.
thanks!
Are the grid sections 1 meter in width/depth?
Don´t think so, but i have to check. The development was split between me and another person, and he created the grid
Is it using a manual object, or how did you go about creating the grid?
its a plane with a 'box' material tiled into it
edit
-----
I updated the first post with some videos of it in action
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by Pyritie » Fri Mar 06, 2009 9:40 pm
Wow, looks great.
I use Mogre, BulletSharp, LuaNetInterface, irrKlang, and Miyagi! |
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Ruud v A
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by Ruud v A » Fri Mar 06, 2009 10:25 pm
This looks like a really complete and sophisticated editor!
dudeabot
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by dudeabot » Fri Mar 06, 2009 11:08 pm
thanks all
for now the caelum support and hydrax is still very basic, i should be tweaking it.
added tutorial videos on the first post
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by Nargil » Fri Mar 06, 2009 11:49 pm
Is the yellow line just your younger brother/sister siting at computer with msPaint screenshot, or has it a greater purpose ?
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Use the power of 2 - literally. Non 2^n texture sizes may crash your graphic driver
dudeabot
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by dudeabot » Sat Mar 07, 2009 1:07 am
Nargil wrote: Is the yellow line just your younger brother/sister siting at computer with msPaint screenshot, or has it a greater purpose ?
Its the animation track, good for cutscenes, etc. its rendered on the upper overlay
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by schipman » Sun Mar 29, 2009 10:26 pm
Cool editor, but I can't seem to snap my meshes to the grid. Which makes this editor no good for me for now
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by dudeabot » Mon Mar 30, 2009 4:27 am
you can only snap the mesh to the terrain as for now, the grid is always at height y=0, and theres no way currently to snap it automatically or move the grid
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by schipman » Mon Mar 30, 2009 8:30 pm
Aww you should add that feature, I would love to be able to use this editor for my game project!
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by Pancakes » Tue Mar 31, 2009 12:00 am
insanely good!
though I'm not using Ogre3d I think this project is fantastic!
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by dudeabot » Fri Apr 03, 2009 2:17 pm
thanks
well im having some issues that made me stop for some tiime:
1) how to integrate pssm with ETM ->
http://ogre3d.org/addonforums/viewtopic.php?f=16&t=9021
2) more dot net related: im having problems to make comboboxes into property grids
if anyone has done this before, plz help me
i plan on releasing the source code, but i want to make it my bachelor thesis, so i have to figure out the details before i do so
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by stealth977 » Fri Apr 03, 2009 4:41 pm
dudeabot wrote: thanks
2) more dot net related: im having problems to make comboboxes into property grids
well not sure how its done in your grid, but in new MFC it is property->AddOption(...) , i hope it helps
kubus
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by kubus » Sun Jul 19, 2009 9:01 pm
Cool!
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by koirat » Sat Aug 22, 2009 5:21 pm
dudeabot wrote: thanks
2) more dot net related: im having problems to make comboboxes into property grids
Something like this ??
http://gaaton.blogspot.com/2007/11/how- ... ygrid.html
This is a block of text that can be added to posts you make. There is a 255 character limit.
hecenth
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by hecenth » Wed Aug 26, 2009 9:09 am
The download links are broken
. Any other download links?
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by Azatoth » Sat Aug 29, 2009 2:41 pm
Looks good. I'm also happy to see some Worldforge assets in there. It's always good when the media comes to use.
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by AndiNo » Sat Oct 03, 2009 9:17 am
dudeabot wrote: Is it using a manual object, or how did you go about creating the grid?
its a plane with a 'box' material tiled into it
Sorry if it's a bit offtopic, but could you explain a bit more how you created this grid? I'm trying to get the exact same thing working in my editor, but it doesn't look anything like that
I created a plane and a "grid-texture" but my material file is obviously not right. Could you upload yours to look at?
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by shanefarris » Thu Oct 29, 2009 3:42 pm
Links are still broken, if you need a host I can offer you space on my host.
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by dave2041 » Thu Oct 29, 2009 8:48 pm
please update the links, i can also provide hosting if needed~
dudeabot
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by dudeabot » Sun Feb 07, 2010 1:09 am
Code is now available on sourceforge!!
Code: Select all
http://sourceforge.net/projects/egogameeditor
thanks for everyone that was interested in the project, i have very few time now, since i married
but im trying to get back to code
cya!
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by jacmoe » Sun Feb 07, 2010 5:19 am
Congratulations, dude(abot)!
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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by shanefarris » Mon Feb 08, 2010 3:56 pm
Awesome, thanks.
Maybe you could ask for volunteers to continue any progress that they see fit.