Code: Select all
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb70f3920 (LWP 11375)]
0xb7ab7903 in ?? ()
(gdb) bt
#0 0xb7ab7903 in ?? ()
Cannot access memory at address 0xbd1ed456
(gdb) info threads
* 1 Thread 0xb70f3920 (LWP 11375) 0xb7ab7903 in ?? ()
(gdb)
Code: Select all
glDrawElements(primType, op.indexData->indexCount, indexType, pBufferData);
I found a "workaround", which is that if I prevent (comment out) the text element from deleting its vertex buffer, everything seems to work fine... that's not a real option though, as it will continuously leak video (and main) memory.
This is all under Ubuntu 8.04, with what appears to be the latest nvidia-glx-new drivers. I've attached a minimal sample which demonstrates the behavior, it can be compiled with:
Code: Select all
g++ -o font_crash -g font_crash.cpp `pkg-config --cflags OGRE` `pkg-config --libs OGRE`
Code: Select all
#include <OGRE/Ogre.h>
#include <exception>
#include <stdexcept>
int main(int argc, char** argv)
{
Ogre::Root* root = new Ogre::Root();
root->loadPlugin( "RenderSystem_GL" );
root->loadPlugin( "Plugin_CgProgramManager" );
root->loadPlugin( "Plugin_OctreeSceneManager" );
root->loadPlugin( "Plugin_ParticleFX" );
if (!root->showConfigDialog())
{
return 1;
}
Ogre::RenderWindow* window = root->initialise(true);
Ogre::SceneManager* scene_manager = root->createSceneManager( Ogre::ST_GENERIC, "TestSceneManager" );
Ogre::Camera* camera = scene_manager->createCamera("Cam");
camera->setNearClipDistance(0.1);
camera->setPosition(Ogre::Vector3(0, 0, 5));
camera->lookAt(Ogre::Vector3(0, 0, 0));
// Create one viewport, entire window
Ogre::Viewport* vp = window->addViewport(camera);
vp->setBackgroundColour(Ogre::ColourValue(1,0,0));
// Alter the camera aspect ratio to match the viewport
camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("media", "FileSystem", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
Ogre::Overlay* overlay = Ogre::OverlayManager::getSingleton().create("test");
Ogre::OverlayContainer* container = (Ogre::OverlayContainer*)Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "container1");
overlay->add2D(container);
overlay->show();
Ogre::Entity* ent = scene_manager->createEntity("entity", "sphere.mesh");
scene_manager->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
Ogre::OverlayElement* text = 0;
int i = 0;
while (true)
{
if (i % 1000 == 0)
{
if (!text)
{
printf("Creating text\n");
text = Ogre::OverlayManager::getSingleton().createOverlayElement("TextArea", "text");
text->setParameter("font_name", "Ogre");
text->setParameter("char_height", "1.0");
text->setDimensions(100.0, 100.0);
text->setColour(Ogre::ColourValue(1.0, 1.0, 1.0, 1.0));
text->setCaption("A");
container->addChild(text);
}
else
{
printf("Deleting text\n");
container->removeChild(text->getName());
Ogre::OverlayManager::getSingleton().destroyOverlayElement("text");
text = 0;
}
}
root->renderOneFrame();
++i;
}
delete root;
}
Code: Select all
14:14:48: Creating resource group General
14:14:48: Creating resource group Internal
14:14:48: Creating resource group Autodetect
14:14:48: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:14:48: Registering ResourceManager for type Material
14:14:48: Registering ResourceManager for type Mesh
14:14:48: Registering ResourceManager for type Skeleton
14:14:48: MovableObjectFactory for type 'ParticleSystem' registered.
14:14:48: OverlayElementFactory for type Panel registered.
14:14:48: OverlayElementFactory for type BorderPanel registered.
14:14:48: OverlayElementFactory for type TextArea registered.
14:14:48: Registering ResourceManager for type Font
14:14:48: ArchiveFactory for archive type FileSystem registered.
14:14:48: ArchiveFactory for archive type Zip registered.
14:14:48: FreeImage version: 3.9.3
14:14:48: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:14:48: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
14:14:48: DDS codec registering
14:14:48: Registering ResourceManager for type HighLevelGpuProgram
14:14:48: Registering ResourceManager for type Compositor
14:14:48: MovableObjectFactory for type 'Entity' registered.
14:14:48: MovableObjectFactory for type 'Light' registered.
14:14:48: MovableObjectFactory for type 'BillboardSet' registered.
14:14:48: MovableObjectFactory for type 'ManualObject' registered.
14:14:48: MovableObjectFactory for type 'BillboardChain' registered.
14:14:48: MovableObjectFactory for type 'RibbonTrail' registered.
14:14:48: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
14:14:48: plugins.cfg not found, automatic plugin loading disabled.
14:14:48: *-*-* OGRE Initialising
14:14:48: *-*-* Version 1.6.2 (Shoggoth)
14:14:48: Loading library RenderSystem_GL
14:14:48: Installing plugin: GL RenderSystem
14:14:48: OpenGL Rendering Subsystem created.
14:14:48: Plugin successfully installed
14:14:48: Loading library Plugin_CgProgramManager
14:14:48: Installing plugin: Cg Program Manager
14:14:48: Plugin successfully installed
14:14:48: Loading library Plugin_OctreeSceneManager
14:14:48: Installing plugin: Octree & Terrain Scene Manager
14:14:48: Plugin successfully installed
14:14:48: Loading library Plugin_ParticleFX
14:14:48: Installing plugin: ParticleFX
14:14:48: Particle Emitter Type 'Point' registered
14:14:48: Particle Emitter Type 'Box' registered
14:14:48: Particle Emitter Type 'Ellipsoid' registered
14:14:48: Particle Emitter Type 'Cylinder' registered
14:14:48: Particle Emitter Type 'Ring' registered
14:14:48: Particle Emitter Type 'HollowEllipsoid' registered
14:14:48: Particle Affector Type 'LinearForce' registered
14:14:48: Particle Affector Type 'ColourFader' registered
14:14:48: Particle Affector Type 'ColourFader2' registered
14:14:48: Particle Affector Type 'ColourImage' registered
14:14:48: Particle Affector Type 'ColourInterpolator' registered
14:14:48: Particle Affector Type 'Scaler' registered
14:14:48: Particle Affector Type 'Rotator' registered
14:14:48: Particle Affector Type 'DirectionRandomiser' registered
14:14:48: Particle Affector Type 'DeflectorPlane' registered
14:14:48: Plugin successfully installed
14:14:48: OGRE EXCEPTION(6:FileNotFoundException): 'ogre.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
14:14:58: CPU Identifier & Features
14:14:58: -------------------------
14:14:58: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
14:14:58: * SSE: yes
14:14:58: * SSE2: yes
14:14:58: * SSE3: yes
14:14:58: * MMX: yes
14:14:58: * MMXEXT: yes
14:14:58: * 3DNOW: no
14:14:58: * 3DNOWEXT: no
14:14:58: * CMOV: yes
14:14:58: * TSC: yes
14:14:58: * FPU: yes
14:14:58: * PRO: yes
14:14:58: * HT: no
14:14:58: -------------------------
14:14:58: ******************************
*** Starting GLX Subsystem ***
******************************
14:14:58: GLRenderSystem::_createRenderWindow "OGRE Render Window", 3760x1600 windowed miscParams: FSAA=0 displayFrequency=0 MHz gamma=No vsync=No
14:14:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 753)
14:14:58: GLXWindow::create used FBConfigID = 117
14:14:58: GL_VERSION = 2.1.2 NVIDIA 169.12
14:14:58: GL_VENDOR = NVIDIA Corporation
14:14:58: GL_RENDERER = GeForce 8600 GT/PCI/SSE2
14:14:58: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
14:14:58: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_ARB_get_proc_address
14:14:58: ***************************
14:14:58: *** GL Renderer Started ***
14:14:58: ***************************
14:14:58: Registering ResourceManager for type GpuProgram
14:14:58: GLSL support detected
14:14:58: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
14:14:59: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
14:15:00: RenderSystem capabilities
14:15:00: -------------------------
14:15:00: RenderSystem Name: OpenGL Rendering Subsystem
14:15:00: GPU Vendor: nvidia
14:15:00: Device Name: GeForce 8600 GT/PCI/SSE2
14:15:00: Driver Version: 2.1.2.0
14:15:00: * Fixed function pipeline: yes
14:15:00: * Hardware generation of mipmaps: yes
14:15:00: * Texture blending: yes
14:15:00: * Anisotropic texture filtering: yes
14:15:00: * Dot product texture operation: yes
14:15:00: * Cube mapping: yes
14:15:00: * Hardware stencil buffer: yes
14:15:00: - Stencil depth: 8
14:15:00: - Two sided stencil support: yes
14:15:00: - Wrap stencil values: yes
14:15:00: * Hardware vertex / index buffers: yes
14:15:00: * Vertex programs: yes
14:15:00: * Fragment programs: yes
14:15:00: * Geometry programs: yes
14:15:00: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
14:15:00: * Texture Compression: yes
14:15:00: - DXT: yes
14:15:00: - VTC: yes
14:15:00: * Scissor Rectangle: yes
14:15:00: * Hardware Occlusion Query: yes
14:15:00: * User clip planes: yes
14:15:00: * VET_UBYTE4 vertex element type: yes
14:15:00: * Infinite far plane projection: yes
14:15:00: * Hardware render-to-texture: yes
14:15:00: * Floating point textures: yes
14:15:00: * Non-power-of-two textures: yes
14:15:00: * Volume textures: yes
14:15:00: * Multiple Render Targets: 8
14:15:00: - With different bit depths: yes
14:15:00: * Point Sprites: yes
14:15:00: * Extended point parameters: yes
14:15:00: * Max Point Size: 63.375
14:15:00: * Vertex texture fetch: yes
14:15:00: - Max vertex textures: 32
14:15:00: - Vertex textures shared: yes
14:15:00: * Render to Vertex Buffer : yes
14:15:00: * GL 1.5 without VBO workaround: no
14:15:00: * Frame Buffer objects: yes
14:15:00: * Frame Buffer objects (ARB extension): no
14:15:00: * Frame Buffer objects (ATI extension): no
14:15:00: * PBuffer suppport: no
14:15:00: * GL 1.5 without HW-occlusion workaround: no
14:15:00: Registering ResourceManager for type Texture
14:15:00: ResourceBackgroundQueue - threading disabled
14:15:00: Particle Renderer Type 'billboard' registered
14:15:00: SceneManagerFactory for type 'OctreeSceneManager' registered.
14:15:00: SceneManagerFactory for type 'TerrainSceneManager' registered.
14:15:00: Added resource location 'media' of type 'FileSystem' to resource group 'General'
14:15:00: Parsing scripts for resource group Autodetect
14:15:00: Finished parsing scripts for resource group Autodetect
14:15:00: Parsing scripts for resource group General
14:15:00: Parsing script sample.fontdef
14:15:00: Bad attribute line: glyph 0.152344 0.125 0.160156 0.1875 in font Ogre
14:15:00: Finished parsing scripts for resource group General
14:15:00: Parsing scripts for resource group Internal
14:15:00: Finished parsing scripts for resource group Internal
14:15:00: Mesh: Loading sphere.mesh.
14:15:00: Texture: font_matisse_itc.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
jfaust@lan-dhcp-182:/home/jfaust/ros/pkg-ogre-16/visualization_core/font_crash$ cat Ogre.log
14:14:48: Creating resource group General
14:14:48: Creating resource group Internal
14:14:48: Creating resource group Autodetect
14:14:48: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:14:48: Registering ResourceManager for type Material
14:14:48: Registering ResourceManager for type Mesh
14:14:48: Registering ResourceManager for type Skeleton
14:14:48: MovableObjectFactory for type 'ParticleSystem' registered.
14:14:48: OverlayElementFactory for type Panel registered.
14:14:48: OverlayElementFactory for type BorderPanel registered.
14:14:48: OverlayElementFactory for type TextArea registered.
14:14:48: Registering ResourceManager for type Font
14:14:48: ArchiveFactory for archive type FileSystem registered.
14:14:48: ArchiveFactory for archive type Zip registered.
14:14:48: FreeImage version: 3.9.3
14:14:48: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:14:48: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
14:14:48: DDS codec registering
14:14:48: Registering ResourceManager for type HighLevelGpuProgram
14:14:48: Registering ResourceManager for type Compositor
14:14:48: MovableObjectFactory for type 'Entity' registered.
14:14:48: MovableObjectFactory for type 'Light' registered.
14:14:48: MovableObjectFactory for type 'BillboardSet' registered.
14:14:48: MovableObjectFactory for type 'ManualObject' registered.
14:14:48: MovableObjectFactory for type 'BillboardChain' registered.
14:14:48: MovableObjectFactory for type 'RibbonTrail' registered.
14:14:48: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
14:14:48: plugins.cfg not found, automatic plugin loading disabled.
14:14:48: *-*-* OGRE Initialising
14:14:48: *-*-* Version 1.6.2 (Shoggoth)
14:14:48: Loading library RenderSystem_GL
14:14:48: Installing plugin: GL RenderSystem
14:14:48: OpenGL Rendering Subsystem created.
14:14:48: Plugin successfully installed
14:14:48: Loading library Plugin_CgProgramManager
14:14:48: Installing plugin: Cg Program Manager
14:14:48: Plugin successfully installed
14:14:48: Loading library Plugin_OctreeSceneManager
14:14:48: Installing plugin: Octree & Terrain Scene Manager
14:14:48: Plugin successfully installed
14:14:48: Loading library Plugin_ParticleFX
14:14:48: Installing plugin: ParticleFX
14:14:48: Particle Emitter Type 'Point' registered
14:14:48: Particle Emitter Type 'Box' registered
14:14:48: Particle Emitter Type 'Ellipsoid' registered
14:14:48: Particle Emitter Type 'Cylinder' registered
14:14:48: Particle Emitter Type 'Ring' registered
14:14:48: Particle Emitter Type 'HollowEllipsoid' registered
14:14:48: Particle Affector Type 'LinearForce' registered
14:14:48: Particle Affector Type 'ColourFader' registered
14:14:48: Particle Affector Type 'ColourFader2' registered
14:14:48: Particle Affector Type 'ColourImage' registered
14:14:48: Particle Affector Type 'ColourInterpolator' registered
14:14:48: Particle Affector Type 'Scaler' registered
14:14:48: Particle Affector Type 'Rotator' registered
14:14:48: Particle Affector Type 'DirectionRandomiser' registered
14:14:48: Particle Affector Type 'DeflectorPlane' registered
14:14:48: Plugin successfully installed
14:14:48: OGRE EXCEPTION(6:FileNotFoundException): 'ogre.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
14:14:58: CPU Identifier & Features
14:14:58: -------------------------
14:14:58: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
14:14:58: * SSE: yes
14:14:58: * SSE2: yes
14:14:58: * SSE3: yes
14:14:58: * MMX: yes
14:14:58: * MMXEXT: yes
14:14:58: * 3DNOW: no
14:14:58: * 3DNOWEXT: no
14:14:58: * CMOV: yes
14:14:58: * TSC: yes
14:14:58: * FPU: yes
14:14:58: * PRO: yes
14:14:58: * HT: no
14:14:58: -------------------------
14:14:58: ******************************
*** Starting GLX Subsystem ***
******************************
14:14:58: GLRenderSystem::_createRenderWindow "OGRE Render Window", 3760x1600 windowed miscParams: FSAA=0 displayFrequency=0 MHz gamma=No vsync=No
14:14:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 753)
14:14:58: GLXWindow::create used FBConfigID = 117
14:14:58: GL_VERSION = 2.1.2 NVIDIA 169.12
14:14:58: GL_VENDOR = NVIDIA Corporation
14:14:58: GL_RENDERER = GeForce 8600 GT/PCI/SSE2
14:14:58: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
14:14:58: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_ARB_get_proc_address
14:14:58: ***************************
14:14:58: *** GL Renderer Started ***
14:14:58: ***************************
14:14:58: Registering ResourceManager for type GpuProgram
14:14:58: GLSL support detected
14:14:58: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
14:14:59: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:14:59: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:15:00: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
14:15:00: RenderSystem capabilities
14:15:00: -------------------------
14:15:00: RenderSystem Name: OpenGL Rendering Subsystem
14:15:00: GPU Vendor: nvidia
14:15:00: Device Name: GeForce 8600 GT/PCI/SSE2
14:15:00: Driver Version: 2.1.2.0
14:15:00: * Fixed function pipeline: yes
14:15:00: * Hardware generation of mipmaps: yes
14:15:00: * Texture blending: yes
14:15:00: * Anisotropic texture filtering: yes
14:15:00: * Dot product texture operation: yes
14:15:00: * Cube mapping: yes
14:15:00: * Hardware stencil buffer: yes
14:15:00: - Stencil depth: 8
14:15:00: - Two sided stencil support: yes
14:15:00: - Wrap stencil values: yes
14:15:00: * Hardware vertex / index buffers: yes
14:15:00: * Vertex programs: yes
14:15:00: * Fragment programs: yes
14:15:00: * Geometry programs: yes
14:15:00: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
14:15:00: * Texture Compression: yes
14:15:00: - DXT: yes
14:15:00: - VTC: yes
14:15:00: * Scissor Rectangle: yes
14:15:00: * Hardware Occlusion Query: yes
14:15:00: * User clip planes: yes
14:15:00: * VET_UBYTE4 vertex element type: yes
14:15:00: * Infinite far plane projection: yes
14:15:00: * Hardware render-to-texture: yes
14:15:00: * Floating point textures: yes
14:15:00: * Non-power-of-two textures: yes
14:15:00: * Volume textures: yes
14:15:00: * Multiple Render Targets: 8
14:15:00: - With different bit depths: yes
14:15:00: * Point Sprites: yes
14:15:00: * Extended point parameters: yes
14:15:00: * Max Point Size: 63.375
14:15:00: * Vertex texture fetch: yes
14:15:00: - Max vertex textures: 32
14:15:00: - Vertex textures shared: yes
14:15:00: * Render to Vertex Buffer : yes
14:15:00: * GL 1.5 without VBO workaround: no
14:15:00: * Frame Buffer objects: yes
14:15:00: * Frame Buffer objects (ARB extension): no
14:15:00: * Frame Buffer objects (ATI extension): no
14:15:00: * PBuffer suppport: no
14:15:00: * GL 1.5 without HW-occlusion workaround: no
14:15:00: Registering ResourceManager for type Texture
14:15:00: ResourceBackgroundQueue - threading disabled
14:15:00: Particle Renderer Type 'billboard' registered
14:15:00: SceneManagerFactory for type 'OctreeSceneManager' registered.
14:15:00: SceneManagerFactory for type 'TerrainSceneManager' registered.
14:15:00: Added resource location 'media' of type 'FileSystem' to resource group 'General'
14:15:00: Parsing scripts for resource group Autodetect
14:15:00: Finished parsing scripts for resource group Autodetect
14:15:00: Parsing scripts for resource group General
14:15:00: Parsing script sample.fontdef
14:15:00: Bad attribute line: glyph 0.152344 0.125 0.160156 0.1875 in font Ogre
14:15:00: Finished parsing scripts for resource group General
14:15:00: Parsing scripts for resource group Internal
14:15:00: Finished parsing scripts for resource group Internal
14:15:00: Mesh: Loading sphere.mesh.
14:15:00: Texture: font_matisse_itc.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.